Specialist Arms Forum

Warmaster => [WM] Warmaster Fantasy Discussion => Topic started by: Angor on January 05, 2010, 05:17:35 AM

Title: Warmaster Skirmish Mod
Post by: Angor on January 05, 2010, 05:17:35 AM
Hi guys, I have been absent from the world of warmaster for a little while with precious time on my hands. Me and some friends came up with this new system to allow us to get more games in. I think we are onto something and have found them really enjoyable. We are planning to expand on them greatly. I put together this pdf to give to members of our local wargaming group to help get them into warmaster.

Any C&C is welcome.


Hope you enjoy
Title: Re: Warmaster Skirmish Mod
Post by: Lex on January 05, 2010, 09:27:57 AM
Great work and some realy nice ideas !! 

Do you mind if I upload a copy of this as Work-in-progress to the Warmuster site too ??
Title: Re: Warmaster Skirmish Mod
Post by: azrael71 on January 05, 2010, 09:49:08 AM
Looks good, I have been planning a mighty empires based campaign for a while (need to buy it first  ???).
I think this will help keep momentum up in the campaign rather than 1 battle once a week we might get 3 or 4 in :)
Title: Re: Warmaster Skirmish Mod
Post by: Angor on January 05, 2010, 12:59:53 PM
Lex of course you can upload a version. Maybe if I put together a tweaked version of the for the next warmuster magezine it can be slotted in somewhere.

We have found that a regular game is about half the time to play. Objective based games can take longer.

We are still working on extra campaign rules for the game, allowing units to get slightly better with experience or characters devoloping over time. As these have barely been playtested and are still in the ideas phase I will not go on about them.


Im glad you like idea.
Title: Re: Warmaster Skirmish Mod
Post by: Dave on January 05, 2010, 03:13:58 PM
I always wondered if the EA Victory Conditions would be workable in Warmaster, going to have to give that a try.
Title: Re: Warmaster Skirmish Mod
Post by: captPiett on January 05, 2010, 03:21:19 PM
Dave stole my thunder, but yeah, I like the incorporation of Epic victory conditions for WM. The rules look interesting.
Title: Re: Warmaster Skirmish Mod
Post by: Angor on January 05, 2010, 04:43:17 PM
They really change the game alot. I think for the better.

I re uploaded the file due to a typo concerning the cost of single stand warmachine units.
Title: Re: Warmaster Skirmish Mod
Post by: Raider4 on January 05, 2010, 08:35:12 PM
Heh, a neat idea. It certainly merits further investigation.

Thanks, Martyn
--
P.S. Your avatar is strangely hypnotic, and slightly unsettling. I can't stop watching it and it's starting to make me feel ill ....  :o
Title: Re: Warmaster Skirmish Mod
Post by: Guthwine on January 05, 2010, 08:46:14 PM
I always liked the different victory conditions in EA and WM. For me it just shows the difference between these "time periods".

I just dont think that WM really works with the objective based gameplay. I mean its fun but with the wrong armies meeting on the battlefield it can be an uphill match sometimes.
I prefer the original victory conditions of Warmaster as it fits more in my opinion.
Title: Re: Warmaster Skirmish Mod
Post by: Angor on January 05, 2010, 11:36:11 PM
Raider4. Thats why I chose this avatar. Try playing music and looking at it, get something with the right tempo and you can lose days staring at his little dance.

Guthwine. We havent come accross to many problems with the armies we have used so far. But it was inevitable that in some situations some armies would be better suited than others. Also by no means do you need to play with objectives or anything they were just an idea. Most of our games have been fought with the usual victory conditions, the objectives are just in there to add some spice to your games every now and again.
Title: Re: Warmaster Skirmish Mod
Post by: Guthwine on January 06, 2010, 12:08:13 AM
@Angor
I like the skirmish mod, because you can play without that much painted. I am definitely gonna try it out, just wanted to state my opinion. :)

And I always thought the WM skirmish mod was known as Warhammer Fantasy. :D
Title: Re: Warmaster Skirmish Mod
Post by: pw on January 06, 2010, 09:23:05 AM
Thanks for sharing this Angor, I'll certainly give this a go. Like Guthwine I'm not sure about the EA rules here, mainly because I'm an EA player and I like the fact that the two games are different. In my experience I've not really found the objectives in EA to create 'scenarios' as such, more that they determine tactics. If you're continuing to work on this set of rules then I'd vote for the inclusion of some fluff/story-based scenarios.
Title: Re: Warmaster Skirmish Mod
Post by: Angor on January 06, 2010, 03:00:18 PM
I think as not many of my warmaster buddies are epic gamers (Although we all have armies?) the objectives seemed like a novelty to us. I really do want to compile a list of scenarios, something along the lines of the warhammer skirmish book, with lots of random or funny scenarios. Ideally there will be some along the lines of the BoFA with fairly interesting rules (I really like the staggered approach of the goblins). We are also trying to make an Omaha beach/Battle for Osgiliath scenario with boats assaulting entrenched defenders. Lots ofd these scearios will have recommended armies for the match up, but hopefully any army will be able to play them.

If anyone has any ideas please let me know. If you can include the rules and and rough drawn maps I will try to put them together into a unified format for the rules pack. (I enjoy drawing maps so am happy to do them if given a basic outline)
Title: Re: Warmaster Skirmish Mod
Post by: yvangkwheng on January 08, 2010, 02:20:51 AM
i like the skirmish mod. every time i use it, i could feel the excitement. lolz....
Title: Re: Warmaster Skirmish Mod
Post by: someone2040 on January 08, 2010, 06:09:27 AM
@Angor
I like the skirmish mod, because you can play without that much painted. I am definitely gonna try it out, just wanted to state my opinion. :)

And I always thought the WM skirmish mod was known as Warhammer Fantasy. :D
It's funny you mention that, because when I Read through the document, the thing that occurred to me is the fact that the Chaos army presented, felt like it'd accurately represent about a 1500-2000 pointish army of Chaos (Or at least, old Chaos before it was split up).
Title: Re: Warmaster Skirmish Mod
Post by: Stomm on January 08, 2010, 09:26:47 AM
Just looking at it quickly, you should probably multiply all character costs by 1.5, or possibly 2, and certainly double or treble the cost of character mounts and magic items...
Title: Re: Warmaster Skirmish Mod
Post by: Angor on January 08, 2010, 05:20:37 PM
Although characters now add much more to a units effectiveness they are far more fragile. We have found that a hero on a dragon can turn anything into a killing machine but they are still only as strong as a single stand. It is really risky having pumped up heroes in your army because a few unlucky dice rolls and they are dead.

So we havent increased the cost of heroes because they are so much easier to kill.

We have also been testing out rules where when your general dies you do not lose the game. Instead either the nixt highest leadership or a random hero becomes the new general. This helps to compensate for the ease of killing heroes and represents that on the smaller scale of things the soldiers will keep fighting even if their general is dead. Also I like the idea of a plucky underling taking the reins for potential glory.