Specialist Arms Forum
Warmaster => [WM] Warmaster Fantasy Rules Questions => Topic started by: Claus on January 28, 2010, 07:46:05 AM
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Hi gentlemen...
I´m wondering now what the actual V2.2 rule for flying Carpets are ?
I had something in mind like...
2/2 Attacks (close combat/Shooting)
3 hits
3 Stands
6+ Armor Save
85 Points
Counting as arial Cavalry and having 360° for shooting......meaning to be able to be pursued by Flyers and Cavalry and Monsters.
I just need this for clarification as I tested them with to many trial rules versions and can´t find the original V2.2 rules anymore.
Cheers
Claus
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2/2 attacks???
I hope you´re not serious.
That would be more than only unbalanced.
cheers stefan
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Warmaster Armies can be found here:
http://www.games-workshop.com/gws/content/article.jsp?catId=cat1290325&categoryId=1100013§ion=&aId=5300011
and community prepared errata on our forum:
http://www.sg.tacticalwargames.net/forum/index.php?board=34.0
Or did you mean something else?
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I have a printed version of the V2.2 rules where 2/2 attacks are indicated.
I don´t know if this were the original rules when releasing Araby army or if this were allready the V2.2. rules.
Therefore I´m asking....to get clarification.
@Schindua
They don´t count as monster....meaning only +1 attack when charging.
Regards
Claus
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from current GW version of Warmaster Armies:
Magic Carpets Cavalry 1/2 3 6+ - 3 85 -/1 *4
4. Magic Carpets. Magic carpets can fly - they have been rated as aerial 'cavalry' as this is the closest categorisation to their type.
Riders have a shooting range of only 15cm. However, they can shoot from any edge without turning stands to face their target. Just measure the range from any stand edge, front, side or rear. Note that this enables them to shoot at enemies charging them from any direction.
Errata (signed by RP):
addition: Because they are awkward flyers, they can be pursued by any type of enemy troops.
that's all