Specialist Arms Forum
Warmaster => [WM] Warmaster Fantasy Discussion => Topic started by: Carrington on May 05, 2009, 06:38:30 PM
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Am I correct that the "under the lash" rule will restrict Skaven movement to absolute maximum of 60cm per turn?
This because Characters themselves do not move during the process of giving orders -- and getting the mice to scurry that far requires that your characters be placed for a leap-frog: i.e. out in front of the brigade, but within 20cm.
It seems that this restriction is pretty significant -- though arguably not as significant as it is for a cavalry-focused Lizardmen army.
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Under the lash restricts all orders to a 20cm radius (like a wizard).
So you could possibly manage 60cm movements if you were very lucky or using the screaming bell ;)
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Under the lash restricts all orders to a 20cm radius (like a wizard).
So you could possibly manage 60cm movements if you were very lucky or using the screaming bell ;)
But this would also require telegraphing your movements somewhat... as you have to set up your leader 20cm out in front of your units in the previous turn.
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Am I correct that the "under the lash" rule will restrict Skaven movement to absolute maximum of 60cm per turn?
This because Characters themselves do not move during the process of giving orders -- and getting the mice to scurry that far requires that your characters be placed for a leap-frog: i.e. out in front of the brigade, but within 20cm.
And NOT in the first turn, as that limits you to slightly less then 40 cm...
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But this would also require telegraphing your movements somewhat... as you have to set up your leader 20cm out in front of your units in the previous turn.
Uhhhh my characters for ANY army are usualy out in front of the battleline
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But this would also require telegraphing your movements somewhat... as you have to set up your leader 20cm out in front of your units in the previous turn.
Uhhhh my characters for ANY army are usualy out in front of the battleline
True enough -- the difference being that you know Skaven (and, for the most part, Lizzies) won't be beyond 40cm from where those characters are set up.
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Under the lash restricts all orders to a 20cm radius (like a wizard).
So you could possibly manage 60cm movements if you were very lucky or using the screaming bell ;)
Actually, you can move an infantry unit 71,8cm, with 4 orders from a wizard.
How? It is all in the "creative measuring" part of the rules. :)
If you are really cunning, you can get it up to 75,8cm.
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Under the lash restricts all orders to a 20cm radius (like a wizard).
So you could possibly manage 60cm movements if you were very lucky or using the screaming bell ;)
Actually, you can move an infantry unit 71,8cm, with 4 orders from a wizard.
How? It is all in the "creative measuring" part of the rules. :)
If you are really cunning, you can get it up to 75,8cm.
I'm presuming that's a single infantry unit, though, not a brigade.
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Under the lash restricts all orders to a 20cm radius (like a wizard).
So you could possibly manage 60cm movements if you were very lucky or using the screaming bell ;)
Actually, you can move an infantry unit 71,8cm, with 4 orders from a wizard.
How? It is all in the "creative measuring" part of the rules. :)
If you are really cunning, you can get it up to 75,8cm.
I'm presuming that's a single infantry unit, though, not a brigade.
Yes, but a full brigade could move 75,2cm. If my calculator is correct. :)
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If you are extremly bloody cunning your Wizard can move one infantry unit by 77,88cm 8)
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If you are extremly bloody cunning your Wizard can move one infantry unit by 77,88cm 8)
In theory maybe, but with a command value of 7 or 8 I think the dice will prevent that move. :D
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If you are extremly bloody cunning your Wizard can move one infantry unit by 77,88cm 8)
87,8 that is. But now we are talking extreme creative & cunning measurement. :)
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If you are extremly bloody cunning your Wizard can move one infantry unit by 77,88cm 8)
87,8 that is. But now we are talking extreme creative & cunning measurement. :)
And how many command rolls?
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If you are extremly bloody cunning your Wizard can move one infantry unit by 77,88cm 8)
87,8 that is. But now we are talking extreme creative & cunning measurement. :)
And how many command rolls?
4 I think. Have not tried it in-game of course, so it is all in theory.
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Sorry mates,
I dont understand anything.
77,88 cm (second digital number in a warmaster movement ). Do you play so exactly?
87,8 cm with wizard command and range restriction?
Is this a kind of math riddle or do you play using that "cunning movements"? I have never play with lizardmen or skaven, so maybe is a rule that I have not read in the rulebook,
cheers
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This excercise is made now for fun only. But I cannot imagine now more than 81cm movement when Wizard is at command. Assuming there is no cheating with Wizard replacemnts by the unit being moved by him actually.
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Sorry mates,
I dont understand anything.
77,88 cm (second digital number in a warmaster movement ). Do you play so exactly?
87,8 cm with wizard command and range restriction?
Is this a kind of math riddle or do you play using that "cunning movements"? I have never play with lizardmen or skaven, so maybe is a rule that I have not read in the rulebook,
cheers
We only use mm in game, but this is a theoretical example. :)
87,8 cm yes.
Sometimes the cunning stunts are needed, and if it works in theory it should work on the gaming board.
This excercise is made now for fun only. But I cannot imagine now more than 81cm movement when Wizard is at command. Assuming there is no cheating with Wizard replacemnts by the unit being moved by him actually.
Hmm, you gave me an idea there. 87,9 cm it is now.
And, that is not cheating, it is in the rules, that a unit moves a character stand when they end there move on the character stand.
Can no-one see/explain this? 8)
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Hmm, you gave me an idea there. 87,9 cm it is now.
And, that is not cheating, it is in the rules, that a unit moves a character stand when they end there move on the character stand.
Can no-one see/explain this? 8)
A character stand that is in the patch of a moving unit and needs to be displaced to allow the unit to position itself SHOULD be move TOWARDS the own table edge !! not "pushed" forward, bu be placed directly BEHIND the unit closer to the players own tableedge !!
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A character stand that is in the patch of a moving unit and needs to be displaced to allow the unit to position itself SHOULD be move TOWARDS the own table edge !! not "pushed" forward, bu be placed directly BEHIND the unit closer to the players own tableedge !!
Are you sure? Is the character-stand not forced to move along the closest path possible out of the way of the unit? We play it like that. (page 60, under the dragon)
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I know it is one of the issue that came up earlier for Errata.... I would need to check my notes and Rick's feedback on it. I know that WHATEVER option we setteled on, it was in the full understanding that it can be "abused".
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Alright.
Infantry unit is 19,9 cm from wizard stand and in line-formation (turned-conga-line).
The inf closest stand has its short end towards the wiz.
INFINFINF 19,9 Wiz
First order: The wiz has its short end towards inf and is moved(displaced) 1mm when the inf moves 20cm and stops on Wiz stand.
INFINFINFWiz
Second order: The Inf is moved another 20cm.
Wiz 4 INFINFINF
Third order: The Inf is moved so that the closest edge is 19,9cm from Wiz.
Wiz 19,9 INFINFINF
Fourth order: The Inf is moved another 20cm.
Wiz 19,9 + 20 INFINFINF
From the infantrys leftmost stand-edge(before movement) to its rightmost stand-edge(after movement):
Total Distance Moved: 4+4+4+20+20+15,9+20=87,9cm.
(i hope someone follows, almost lost myself here and there...) ???
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My calculation is more unusual. I measure what distance was covered by each stand point-to-point. So your distance in my logic is -12cm (the length of the unit) i.e. 75,9cm. And mine is still 77,88 w/o moving the Wizard :)
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Excellent! You win. ;)
Please tell us! :)
(do you use an unusually large command stand?!) 8)
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The same as you, but with "extermly cheese snaking unit":
1. "Front corner" of the Unit 20cm from Wizard: 20cm
2. Unit coming through wizard: 20cm
3. Now the most important. The distance between Wizard and Unit after 2nd move is only 2,11cm because snaking unit and wizard are positioned to have maximum legth and still full movement. So 3rd move 17,89cm
4. "Rear corner" of the Unit 20cm from Wizard: 20cm
TOTAL: 77,89cm
I prepared nice image but I don't know how to put it :-[
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You Sneaky Git!!
Applause! :D
Will someone help out with the image-part?
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if you make a simple box drawing with any drawing program, and save it as a JPG on own computer, you can upload it in your post here..
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Of course back to the original point, this is a single unit of mice, leading with their flank in the direction of march. Not necessarily an optimal deployment. \
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But maybe if one apply it to a whole brigade and move it from left to right (or vice versa), not from rear to front. ;)
It is all very situational of course.
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Here you are... 8)
Please note that this unit actually is in regular formation - "snaking". Sometimes Warmaster gives more possibilities than we think of.
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Sneaky snaking. :D
I like the way you think!
More sneaky thinking to the people. 8)