Deimurg Cutting BeamThis example is still wrong as the Cutting Beam begins at Str-1, not 0. Also, you misspelled Demiurg in the header.
The Demiurg cutting beam is a short ranged but devastating ionisation beam. In addition to the rules described for this weapon on p.109 of Armada, the ship may extend the range of its cutting beam to 30cm by expending two collected blast markers per weapon strength instead of one, rounding down. For example, a Demiurg Bastion that gathers up five blast markers in the course of its immediately previous movement may in the shooting phase fire a str-5, range-15cm cutting beam or a str-2, range-30cm cutting beam.
A Kroot Warsphere may add up to +8HP, for +20 points per 2HP added. For every +2HP added, it adds +2 firepower to its weapons battery. Warspheres may also add +1 shield and/or turret strength for +10 points each (no more than one each). A Kroot Warsphere can extend the range of its weapons battery by +15cm for +25 points. Warspheres so improved are otherwise unchanged from their rules described on p.108 of Armada.Looks like someone is going to be very happy upon reading this. (Not me though, I'll just be grumpy that the Tyranids lose such versatility only to have the Tau gain it...)
Concerning the Tau Document:QuoteDeimurg Cutting BeamThis example is still wrong as the Cutting Beam begins at Str-1, not 0. Also, you misspelled Demiurg in the header.
The Demiurg cutting beam is a short ranged but devastating ionisation beam. In addition to the rules described for this weapon on p.109 of Armada, the ship may extend the range of its cutting beam to 30cm by expending two collected blast markers per weapon strength instead of one, rounding down. For example, a Demiurg Bastion that gathers up five blast markers in the course of its immediately previous movement may in the shooting phase fire a str-5, range-15cm cutting beam or a str-2, range-30cm cutting beam.Quote from: New RulesA Kroot Warsphere may add up to +8HP, for +20 points per 2HP added. For every +2HP added, it adds +2 firepower to its weapons battery. Warspheres may also add +1 shield and/or turret strength for +10 points each (no more than one each). A Kroot Warsphere can extend the range of its weapons battery by +15cm for +25 points. Warspheres so improved are otherwise unchanged from their rules described on p.108 of Armada.Looks like someone is going to be very happy upon reading this. (Not me though, I'll just be grumpy that the Tyranids lose such versatility only to have the Tau gain it...)
To be fair it is already part of the GW rules, it is just that you had to buy a 50 pt ship to allow it.There is a bit of a difference between having to buy a ship that can be destroyed and that only grants the effect in a limited radius and giving a wholesale license to ignore gunnery mechanics that can't be blocked or eliminated in any way.
1. if this is not official can we make it?
http://www.twolandscreative.com/wip/docs/BFG%20%5bCodex%5d%20Adeptus%20Mechanicus.pdf
2. any reason not to separate out the xenos fleet into its own pdf with stats for the bastion, commerce, and warsphere? along with the warsphere movement rule?
3. love the upgrade for the warsphere btw
any chance for a downgrade? say 4 - 6 hit points
with greater maneuverability? say 15 cm movement
and the option for an all kroot fleet thus? without the one per 750 pts limit
4. given how maneuverable the nicassar carravan+dhow is, why leave it as a Defense rather than a Cruiser?
5. kroot warsphere with the option for 3 shields, and having 4 shields on the Caravan, what should their base size be?
Custodian - good for its price, but not overpowered. It has decent firepower to the front, but compared to an Emperor - 16 batteries to one broadside, it is not worth more points. The Custodian has to be closing to fire at full effect, so the return fire can quickly cripple it, where as the Emperor will spend most of the game abeam.Emperor is +35 pts for:
Protector - I thought the T'olku variant was going to cost 190 pts. I have no problem with the other one costing 185 for the cruiser clash scenario. It has even weaker broadsides than the one I just playtested (IC front only now), so unlike Imperial or Chaos cruisers it suffers from having to be closing to get the best use of its weapons.
I think there has to be a Protector variant. Would you play Imperials if there was a Lunar and a Lunar and a Lunar ??Like all those different versions of the strike cruiser in the marine fleet ;). There's always the hero as well, that way you can have some variation if you want. The older model attack cruiser and the newer, more nimble, attack cruiser (if it had 90* turns)
It looses IC range and has more limited fire arcs & less missiles, but it probably should cost 190. 90 degree turns... I'd pay for that.
Emissary - there are two big gun barrels near the wing tips and a third under the nose - it should have 3 IC's :)Only if they're fixed forward ;) (or front arc at any rate..) and it recieves 90* turns :D
I always thought the Tau were supposed to be a high tech race who use advanced weaponry and vehicles - technology lost to the Imperium. In 40K (which I haven't played in years) the Rail Guns and Ion Cannon are generally more powerful than Imperial weapons - even the basic rifle is more powerful. The army is full of drones to aid targeting etc.
How did the Tyranids lose versatility?In the 2010 FAQ, it was determined that all of a Tyranid's Evolutions are 'campaign only' without specific permission. This will mean they will only be used in some 'friendly' games at best, and never again in 'competitive' environments. One of the reasons given by the HA for this was that their many options would make it confusing for their opponent as there was no way to identify these changes. And yet, the Kroot Warsphere now possesses four different types of upgrade which are similarly 'invisible'.
- Nate
[The bit about the email and fleet ideas]
I had a proper read of the pdf last night and noticed something.
In the fleet list it under Cruisers it says 'It may contain up to two Protectors for every 500 pts of Tau vessels in the fleet'
Literally this means I can only take 2 Protectors in a 1500 pt fleet - I need to buy 1000 pts of ships to be allowed 4, but I can only afford 2. In this same fleet I can take 2 Explorers and 2 Custodians.
Should it not read 'You may include 2 Protectors per 500 points of value of the fleet' or something like that. The Custodian could be read similarly.
You still kept the nonsense that a Kor'O and Aun are needed when a Protector is taken.
You still did not adress every and all remarks about the Emissary.
I am still not convinced this Tau fleet is in any way balanced.
:/
Your fleet may only include one Custodian per FULL 750 points of Tau vessels. In other words, if your fleet is equal to or more than 750 points, it may then include one Custodian
but it cannot include a second unless it already includes 1,500 points of Tau vessels, etcbut this implies the following
Your fleet may only include one Custodian per FULL 750 points of Tau vessels. In other words, if your fleet is equal to or more than 750 points, it may then include one Custodian. If the fleet totals 1500 points then it may include up to two Custodians, etc.
Points | | | max # of protectors taken 2/500 | | | max # of protectors unlimited | | | # of protectors including one custodian |
500 | | | 2 (370) | | | 2 (370) | | | 2P (370) |
750 | | | 4 (740) | | | 4 (740) | | | 1C 2P (700) |
1000 | | | 4 (740) | | | 5 (925) | | | 1C 3P (885) |
1500 | | | 6 (1110) | | | 7 (1295)* | | | 1C 5P (1255)** |
2000 | | | 8 (1480) | | | 10 (1850) | | | 1C 8P (1810) *** |
3000 | | | 12 (2220) | | | 15 (2775)**** | | | 1C 14P (2920) ***** |
The IL'PORRUI BORK'AN CONFIGURATION may exchange its grav hooks for 1 ion cannonalternatively this would be done the other way around, keep the ion cannons and exchange them for grav hooks... would be easier this way with the attack arcs.
Hi,Saw the Kor'O had gone, and assumed that the aun had as well... hopeing that it's an oversight!!
the aun is still needed on a Protector. I guess oversight.
By the way:
Kor'o 80pts
aun'el 25pts
Custodian 330pts
3*Warden 90pts
Custodian 330pts
3*Warden 90pts
3* Protector 555pts
is 1500pts exact. If your guess one (0-749 = none, 750-1499 = one) is true, which I think it is.
This is quite noodles as Nate specifically stated he disliked the FW rules made it possible to easily take 2 Custodians.
The FW equivalent would cost:
1475 pts in total.
But the FW list would be weaker (no 45cm Ion on Custodian, 2 less missiles, only 2 shields, no swing arcs on Protector for ions, no option to take variant Protector (which I certainly would take in this new list) and no tracking systems on both custodian and protector, thus weaker railguns and turrets.
Since about 10 days I cannot access the files any more. Previously it worked just fine but now I just get a blank page. Tried it with different browsers, both at work and at home. ???
Same result.
It looks to me that a logged-in account is needed for access.
Does no one else have this problem?