Specialist Arms Forum
Mordheim => [Mord] Discussion => Topic started by: Asp on October 12, 2010, 10:10:38 PM
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I often hear that Coreheim is well thought out but that it has become entiely another game than Mordheim.
Well its true.
So in the comming weeks I will try to fixed Mordheim. Make the rules better, while restraining the amount of fixes and changes.
I don't play GW-Mordheim anymore, because my group use the Coreheim mod, but we know another group that sticks by GWs rules and they might give this a go.
Here you go:
http://indadvendt.dk/fixed-mordheim/
If you notive any errors or anything else you'd do differently, post it here or at coreheim |at| gmail.com
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Hi Asp,
I'll repost this on TBMF for you.
Cheers :)
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thanks :-D
i saw the petiotion you started to have me unbanned. nice
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You must have me mistaken for someone else. I didn't start any petition to get you unbanned. I agreed then and now with the mods on TBMF and believe that the reasons for your ban were indeed valid. :(
The reason why I reposted this on TBMF for you was because I know that some people are interested in the rules that you create. If I didn't repost it then those people who only go to TBMF would possibly miss out on these rules. :)
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You must have me mistaken for someone else. I didn't start any petition to get you unbanned. I agreed then and now with the mods on TBMF and believe that the reasons for your ban were indeed valid. :(
ok i have you mistaken then. but how do you know what the reasons were? i barely even know them myself...?
The reason why I reposted this on TBMF for you was because I know that some people are interested in the rules that you create. If I didn't repost it then those people who only go to TBMF would possibly miss out on these rules. :)
thanks, though! :D
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You must have me mistaken for someone else. I didn't start any petition to get you unbanned. I agreed then and now with the mods on TBMF and believe that the reasons for your ban were indeed valid. :(
ok i have you mistaken then. but how do you know what the reasons were? i barely even know them myself...?
I don't think this is the place to discuss these kinds of things. You can do so via PMs.
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I don't want to take the focus of this thread away from your new rules by discussing past events on TBMF. If people get carried away reading these off-topic posts then they may forget to click on the link to your suggested rules in your original post above. That would be to the benefit of no one.
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ok, can you pm me then?
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You've got the Skaven Assassin Adept with a move of 4, which I assume is a mistake. Good point about how he should cost more than 60.
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Any chances to see this patch advance to an higher stage?
Asp? Are you still around here?
I really like your balancing job.
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I've converted his patch into AB (v2) datafiles based on v4.31 by Chris Manos (backup the data directory and replace the files from the data.rar).
http://www.filedropper.com/data_4
Feedbacks would be appreciated.
I was not able to code the new price mechanism for mutations (possessed). Any thoughts?
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IMO
I think you nerfed the Sisters of Sigmar too much.
you:
upped the price for slings:
more than double
nerfed the whip rules way, way too much:
+1A only when charging
nothing about when getting charged
can be parried now
made it 2-handed witth no strength bonus
Might as well just remove whips from the game!
nerfed the sigmarite hammer too much:
can only use a shield or buckler in other hand
The nerfs are over the top and besides, I would need to re-model most of my warband too.