Specialist Arms Forum
Warmaster => [WM] Warmaster Fantasy Discussion => [WM] Battlereports => Topic started by: graymatterblues on April 05, 2011, 04:16:27 AM
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Just posted a battle report from this last weekend on my blog.
www.somuchleftundone.blogspot.com (http://www.somuchleftundone.blogspot.com)
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Great report. Thanks for sharing.
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No problem. It was a fun game and I enjoyed writing the battle report as well.
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Great report, we don't really see enough.
But I am one of those that finds the report taking to interfere with my gaming :-[
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Awesome report
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Great report, we don't really see enough.
But I am one of those that finds the report taking to interfere with my gaming :-[
Maybe that's why I lost. Yeah... that's it. :D
Actually, I only took pictures during the game itself. I did everything else from memory and believe me when your Giant goes wild and charges one of your own units... you remember!
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:) I know that feeling.
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I am trying out a new Daemon army list, and graymatterblues was the first victim. The Overlord has a Ring of Magic, one Sorcerer has the Wand of Power, and the other Sorcerer has the Rod of Repetition (making him popular with the ladies, I'm sure ;)).
The 'minor effect' that I received was that all units would pass the first order on the first turn. I was careful to make sure that I could order all units the first turn. It is rare when you can rely on being able to move everything! So I made the most of it.
In the third turn of the game, the Overlord got off an obscene string of command rolls, which allowed him to bring a brigade of cavalry from my left over to my right and charge into the combats on Noose Hill and in the canyons. I think at least 3 command rolls went off within 20 cm of an enemy. This allowed me to decisively destroy the Wolf Riders.
I definitely like having more terrain on the board!
Another little quirk: When I initiative charged the surviving Wolf Riders on Noose Hill on my turn, I lost a stand of swarms due to some good stand and shoot die rolls. That was during the movement phase. When the shooting/magic phase came around, I summoned a stand of daemon swarms back into the shot-up sawrm unit. In the ensuing combat phase, two stands of swarms were destroyed. At the end of combat, 1 stand survived. This was odd. The unit took 12 hits but was not destroyed!
It was a fun game. My Daemons look forward to eating more Orcs on the battlefield in the future.
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It was a fun game. My Daemons look forward to eating more Orcs on the battlefield in the future.
Always good to finish your greens.
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BlackEd,
how did your daemonic army-list look like in this game?
I am interested since i also play daemons.
Pros and cons.
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Always good to finish your greens.
Ha ha! That's awesome.
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WMChaos: I can't find my army list! Well, from memory:
Daemonic OverLord, wizard upgrade, Ring of Power
Sorcerer, Rod of Repetition
Sorcerer, Wand of Power
Hero
3 Sawrms
6 Hordes
2 flyers
2 hounds
3 chariots
3 cavalry
The previous list had 1 more hound, 1 fewer Chariots and 1 fewer Cavalry units; in addition the previous list had 1 more hero.
In this list I dropped the extra hero, dropped the hounds and in exchanged added more magic and harder hitting cavalry. This list will rely much more on initiative charges to get into fights with the enemy.
As I noted above, the Overlord had a long string of command rolls during the game. And in general, the heroes were able to keep the army moving. Compare this to my performance at Euro GT in which I had some brigades that wouldn't move for turns because of failed command rolls.
Maybe my overlord really needs a Crown of Command...
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Maybe my overlord really needs a Crown of Command...
:-[ I disagree
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Always good to finish your greens.
Ha ha! That's awesome.
It's the way a dad's mind goes when the child hits three.
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Thats a decent list, break 10, ATK over 500 and four characters.
But no scroll and no wings. Much needed in my opinion.
How do you match-up your brigades?
Hounds, i have never really found a good use for them.
To expensive for kamikaze-jobs. To weak, point-wise, compared to chariots and cav.
How do you use them? (cannon-fodder?)
Yep, really hate those "we-shall-hold-our-ground"-brigades. Lost hounds and beasts due to that in the last game. But taking the Crown, i dont know, it may be worth it.
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Generally 1 swarm unit in front of 2 horde units. If my opponent does not have shooting, the swarms back up the hordes (cheap support).
Flyers are each independant.
Cavalry is brigaded as 1 hound, 1 Cavalry and 1 Chariot. One brigade will have 2 chariots and 1 will have 2 cavalry. Hounds out front to draw missle fire.
When I played this game against Graymatterblues, I brigaded my infantry into two brigades of 1 swarm unit and 3 horde units. The leftover swarm unit was parked in the middle of the woods and left there.
No dispell scroll. I decide to go for a purely aggressive list. Wings are not needed on the characters because I have two units of flyers.
I found beasts to be too expensive. Same with the Greater Daemon. Although, if I had a dispell scroll, the beasts might be worth it. When I did have beasts, my Undead opponents would target them with Doom and Despair which made it hard to use them at all!
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Although, if I had a dispell scroll, the beasts might be worth it. When I did have beasts, my Undead opponents would target them with Doom and Despair which made it hard to use them at all!
it is always very nice to be able to provide a spell magnet..... at least those spells will NOT go against the unit(s) that you are trying to get in the thickof the battle !!
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I found beasts to be too expensive. Same with the Greater Daemon. Although, if I had a dispell scroll, the beasts might be worth it. When I did have beasts, my Undead opponents would target them with Doom and Despair which made it hard to use them at all!
:-P.
You mean the special "Hello Kitty" anti-Demon spell. Or was it "Don't Worry, Be Happy."