Specialist Arms Forum
Mordheim => [Mord] Rules Questions => Topic started by: Gunslinger on June 07, 2009, 02:57:58 PM
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So, heres the scenario:
I have a beastman shaman with the spell wings of darkness, alowing him to be moved 12" in the shooting fase (face? Faze?). Now, I assume that he can carry his personal equipment such as weapons, but how about game items. I'm thinking about wyrdstone in the wyrd stone hunt scenario, gunpowder barrels in the gunpowder plot scenario and most especialy a treassure chest in the treassure hunt scenario (or what ever it's called).
The three things (wyrdstone, powder keg and chest) are all different when it comes to what rules aply when a model picks either item upp so it feels like three different cases. How would each case work with spells such as wings of darkness? Can the shaman carry any of the items with him for the whole 12", does he have to drop the item when using the spell or does the item affect how far he can move with the spell?
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Excellent question.
A spell would over ride most movement issues as some scenarios say you can carry a chest at 1/2 movement or only can walk.
Flight is a bit different and there is nothing to say it would affect it.
There is one area a gaming group can decide what is best as it really depends on what you are trying to carry.
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So, heres the scenario:
fase (face? Faze?).
Phase, I'd assume.
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Excellent question.
A spell would over ride most movement issues as some scenarios say you can carry a chest at 1/2 movement or only can walk.
Flight is a bit different and there is nothing to say it would affect it.
There is one area a gaming group can decide what is best as it really depends on what you are trying to carry.
But would you say that: yes, you can carry things like a chest with you when using magic to transport yourself? Or do you mean that is what each group should decide?
So, heres the scenario:
fase (face? Faze?).
Phase, I'd assume.
Ah, yes. Thank you.
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The model should be able to carry the chest. Because he is not walking and is using magic.