Specialist Arms Forum
Battlefleet Gothic => [BFG] Discussion => Topic started by: afterimagedan on June 02, 2011, 04:10:16 AM
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Does anyone have any reasoning for arming Dragonships or Wraithships a certain way? I a starting to think if you can have 2 Wraithships to work in teams with one on torps and one on bombers, the turret synergy will help (even with their stealth ordinance).
I think 8 stealth torpedoes with rerolls to hit are too hard to pass up on the Dragonship.
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My reasoning:
(I know you play MMS).
I take weapon batteries on the Dragonship because more batteries at once is better regarding blastmarkers.
But 3 Pulsars is not to be sniffed at.
I take Pulsars on the Wraithships because that adds to the Dragonships.
I take launch bays on the Dragonship because I need one RO to have 4 AC available.
I put torps on the Wraithships because I am no AC spammerd and torps are cool anyway.
But if you have 3 Wraithships and 1 Dragonship you can certainly make the third Wraithship a battery/launch bay vessel.
Ghostships (mms) are fun too. All direct weaponry. :)
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About how many AC do CWE need at different point levels? I assume it's lower like Corsair Eldar. Would 8 be good enough in larger games?
Yeah, wow, those ghost ships are awesome. So here is what Im thinking about going with, points allowing:
Void Dragon + LD9 admiral
Dragonship with batteries and AC + AB
Ghost Dragonship with batteries and pulsars
3 Wraithships with pulsar and torps
1 Ghost Wraithship with all batteries.
8 mixed escorts.
=2000
sound good? even with no reroll?
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Personally... ditch 2 escorts (so you have 2 squads of 3).
Add re-rolls/farseers/vampires and alike.
Yeah, I would do that.
Otherwise I want to see that fleet painted in gothicomp. ;)
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Along with many other fleets, you may get your wish.