Specialist Arms Forum
Warmaster => [WM] Warmaster Fantasy Discussion => Topic started by: Dobbsy on October 09, 2012, 03:22:30 AM
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Just curious as to why CRs are 5 points cheaper than Empire Halberdiers when they have the same stats. Frogbear mentioned it may be due to the reduced Command distance in the army.
Can anyone shed light?
Cheers
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Command distance would be more then -5.... but the offset is the brigade rule
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...and pursuit rule. 8)
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Also, Skaven don't have access to any cavalry or flyers and their fluff means the army list should encourage players to take LOTS of clanrat (unlike in WHFB). It's not as if anyone's going to win if they "cheese out" (ha, ha) on clanrat?
Dave
(I must admit I'm biased as I am going to have a skaven army soon)
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Never compare a unit for an other is my credo.
Only the global vision of the whole army do count. They are globaly equivalent. Not in detail. But that is not what is to be taken in account.
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IMHO they are to cheap, yes ok they have a shorter command range but they have a few command 9 characters with the bell, no brigade limit and also they are allowed to pursue cavalry. A feat that dwarve rangers for example pay for with alot of extra points.
Its not that much of an issue in our group because we have no active skaven player but I do think that this is a thing that could be abused very easily, just like mixing 20 swarms into your army for 500 points. (if someone intends to do that)
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No one is going to win if they take 20 clanrat in my opinion. They just aren't that good, even at their 'cheap' cost. An army is more than the sum of its parts. No cavalry is a KILLER (as dwarf players in our group testify to).
Dave
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While thats true (Im a dwarf player myself), cavalry isnt that dangerous for skaven as it is for dwarves. Just because you have everything you need to counter them, you have the command bonus, you have the numbers and you can pursue them at any time.
As for the swarms, they can save you the game if they just hold the breakpoint up, there is plenty of other stuff that can do the fighting.
Also note, I was just stating my opinion and have no intention to change anything. (Mostly because this "issue" was discussed to death in our group. :) )
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If the clanrats are cheaper due to the reduced leadership range, why don't Saurus (or similar things in the Lizardmen list, also limited to 20cm command ranges) gain similar benefits?
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Because they are NOT limited to 20cm comnd range ?! ::)
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Oops- I thought they had a cold blooded rule that gave them some kind of penalty by reducing the range from which they could receive orders. I guess I should have waited till I got home to check the book.
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There's the "Reptilian" rule for Lizardmen. This rule effects Saurus, Temple Guard, Kroxigor and Cold One Riders and states that a unit that is "Reptilian" can only be issued an order by a character within 20cm. If the "Reptilian" unit is part of a brigade, all "Reptilian" units must still be within 20cm of the character issuing the order. This rule represents the creatures being cold blooded and slow to react.
So... only certain units within the Lizardmen Army suffer from a "20cm command distance" rule.
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Thankyou Yoda ;D (of course this will mean nothing when you eventually change your avatar lol)
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Thanks Big Red-
The 'Reptilian' rule is what I was referring to (I did specify it's a rule affecting a subset of the Lizardmen list). Judging from the usual way points are worked out it seems that Saurus and their Reptilian buddies get no points reduction for this drawback.
Is it just assumed that the rule is not so bad when it doesn't apply to an entire army?
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Horsemen are dangerous?
My dwarves haven't noticed that. Baruk Khazad! Khazad ai-menu!
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@Geep
Based on your statement on Lizzardmen army and the "Cold blooded" rule I assume that you are not having a Lizzardmen army...or if you have you did not play them quite often ;)
To say it upfront ....Lizzardmen are one of the toughest to beat armies in Warmaster range...
You have the Slann with the Divine Guidance rule giving you the chance to set up a 80cm broad and 40cm deep ellypse buble with 3 skink heros where you have a command value of 9 and.....your command phase will not end as never you general gives the command.
Lizzardmen don´t get command penalties for dense terrain, have terrific wizzard power and their base stats are also awesome.
Beleave me .... Lizzardmen don´t need any point cost reduction ;)
Regards
Claus