Specialist Arms Forum

Battlefleet Gothic => [BFG] Discussion => Topic started by: afterimagedan on November 08, 2012, 06:32:35 PM

Title: BFG:R Vote 15: 2 Hit Escort Rules
Post by: afterimagedan on November 08, 2012, 06:32:35 PM
Proposed rules:
-4 maximum 2 hit escorts per escort squadron (double for Tyranids, by their fleet list rules)
-A critical hit to a 2 hit escort causes one hit.
-Squadrons are considered crippled for victory point reasons based on their total hit number.
Title: Re: BFG:R Vote 15: 2 Hit Escort Rules
Post by: Bessemer on November 08, 2012, 10:06:11 PM
Regarding H&R attacks, do people want them to instakill 2-hit escorts or cause 1 damage. Use the second personally.
Title: Re: BFG:R Vote 15: 2 Hit Escort Rules
Post by: AndrewChristlieb on November 09, 2012, 01:54:25 AM
I was assuming that since crits cause a hit then a hit and run would work the same.
Title: Re: BFG:R Vote 15: 2 Hit Escort Rules
Post by: Thinking Stone on November 10, 2012, 04:24:37 PM
I think H&Runs in particular should be just 1 extra hit (after all, 20 guys versus hundreds? It would be hard to take out a ship with those odds I think). Weapons fire criticals will cause 2 hits anyway so they're essentially 'instant kills'. I can't think if any other reason why 2-£ers should be different to oners, so the vote is yes! :)

Thinking Escort (err, Stone)
Title: Re: BFG:R Vote 15: 2 Hit Escort Rules
Post by: Sigoroth on November 11, 2012, 07:14:09 PM
A few things. Firstly, 2 hit escorts should not be a part of the main document. Conservative changes. Rules for 2 hit escorts could be included in an addendum for more radical ideas. As for what those rules should be, I would suggest that 2 hit escorts do not suffer from being crippled but do still get destroyed by critical hits. It can be assumed that they're disabled for the duration of the battle rather than truly being destroyed.
Title: Re: BFG:R Vote 15: 2 Hit Escort Rules
Post by: Comrade-K-Rad on November 11, 2012, 08:05:46 PM
Sig, if you could assume them to disabled by any crits, perhaps they could automatically become a drifting hulk if critted?
Title: Re: BFG:R Vote 15: 2 Hit Escort Rules
Post by: Talos on November 12, 2012, 07:04:00 PM
Surprisingly find myself agreeing with Sig on half of his viewpoint; although I agree with the idea of 2 hit escorts, no one in their right mind is calling that conservative. It is a big change to the fundamental reality of what constitutes and escort in the context of the BGF rules. Some ships, like the rampart, are now 2 hit 2 shield escorts; the amount of firepower required to destroy a squadron of four of these is....well, I have not done the math, but frankly, they probably take more concerted firepower than a grand cruiser to eradicate. That's 8 hits and 8 shields to go through...

Having 2 hit escorts be destroyed by critical hits like regular ones stops them from overshadowing their smaller brethren.
Title: Re: BFG:R Vote 15: 2 Hit Escort Rules
Post by: AndrewChristlieb on November 12, 2012, 07:32:11 PM
Well when i suggested the rampart it was with the hope of seeing the two shields drop, same with the q-ship and anyother 2 shield escorts. I could go either way on the crits.
Title: Re: BFG:R Vote 15: 2 Hit Escort Rules
Post by: afterimagedan on November 12, 2012, 08:13:13 PM
Yeah, there should not be any 2 hit escorts that have 2 shields, except I'm on the edge about the defense monitor.
Title: Re: BFG:R Vote 15: 2 Hit Escort Rules
Post by: Sigoroth on November 12, 2012, 09:40:00 PM
Sig, if you could assume them to disabled by any crits, perhaps they could automatically become a drifting hulk if critted?

Heh, this was exactly my thinking. The only reason I didn't include it in my above post was that I was waiting for the reaction to maintaining the crit auto-destruct. I was thinking that any 1 hit escort destroyed by a crit (a-boats, boarding torps, teleport attacks, losing side of a multi-ship boarding action, etc) would remain as a drifting hulk on a 4+ and would otherwise be removed. Any 2 hit escort destroyed by a crit would remain as a drifting hulk. All rules pertaining to drifting hulks would apply, i.e., they can be shot at and blown up, block LoS, etc.