Specialist Arms Forum

Battlefleet Gothic => [BFG] Discussion => Topic started by: afterimagedan on November 08, 2012, 06:35:40 PM

Title: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: afterimagedan on November 08, 2012, 06:35:40 PM
Here is my post and proposal from earlier:

The Endeavor smothermans out to 125.5 and that's not including the boarding bonus they get.
The Endurance smothermans out to 125.5 without the boarding bonus.
The Defiant smothermans out to 126.2.

I propose the Endeavor light cruisers be moved back to a 45 degree move (making them -10pts) and each of them put at 115pts.
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: horizon on November 08, 2012, 06:40:25 PM
NO!

ahem.

They must stay at 90* and with free 6+ prow. Not if / or.

In my humble own opinion that is. ;)
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: afterimagedan on November 08, 2012, 06:51:00 PM
Then you would be ok making them 125pts? I'm fine with that!
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: AndrewChristlieb on November 08, 2012, 07:25:48 PM
6+ prow no option for 90* turns. Defiant needs to be a better option.
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: Bessemer on November 08, 2012, 10:02:30 PM
Just a thought, as the Voss Light Cruisers are supposed to be pocket cruisers as opposed to scouting vessels, wouldn't your proposed stats warrant a second shield, or at least an option for one?
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: horizon on November 09, 2012, 03:35:23 AM
Plus:
Quote
Endeavor/Endurance/Defiant: 6+ prow, maintains 90' turns
Was the result of the flawed ship thread voting. Back then people wanted 6+ prows & 90 degrees as well.
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: AndrewChristlieb on November 09, 2012, 04:11:33 AM
Ahh!! theres two threads :P. I could see these at 125 with both. 110 is crazy while retaining both tho. Extra shield seems overpowered at the 125-140 range.
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: Talos on November 09, 2012, 04:43:46 AM
I am also in favour of them retaining the 6+prow and 90 degree turns, but 110 is too cheap. 125pts does seem appropriate, and the second shield option seems unnecessary, even though it could work out: there is the secutor defense light cruiser, which, although typically AdMech, is a light cruiser with two shields for stopgap line combat/filling. (RT Into the Strom)
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: horizon on November 09, 2012, 05:36:43 AM
Ahh!! theres two threads :P. I could see these at 125 with both. 110 is crazy while retaining both tho. Extra shield seems overpowered at the 125-140 range.
I agree with this!
The 90* + 6+ prow should be at 125pts certainly.

I am no fan of the 2 shield option.
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: afterimagedan on November 09, 2012, 06:39:51 AM
I agree with this!
The 90* + 6+ prow should be at 125pts certainly.

I am no fan of the 2 shield option.

That's exactly what I think we should vote on. I am going to close this and we can vote on that.
Title: Re: BFG:R Vote 15: Endeavor, Endurance, Defiant Changes
Post by: Sigoroth on November 11, 2012, 07:36:14 PM
90° turns, 6+ prow, 120 pts. Smotherman is shit. Never use.