Specialist Arms Forum
Games Archive => [GA] GorkaMorka => Topic started by: fattdex on April 23, 2009, 11:14:30 AM
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Yo
Has anybody seen any good mutie proxies recently? even if the mounts and mounted mutants are seperate minis?
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http://www.forgeworld.co.uk/knarrider.htm
Just been reading Digganob again, thinking of what could be used as Muties and it hit me that Kroot Knarloc Riders could make great proxies- all the tech weapons that muties can receive also lend themselves well to tau weapons on the models. What do you think?
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Ou the mutie minis...i miss them so much those were really great models. As for proxies i would suggest some Scavvies, but ovcourse they need to be mounted on something. I really liked the whole "Jihad" theme to them so i also thought abaout Tallarn desert riders FW even have them mounted on some "Star Warsish" beasties.
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Oh that is true too. They'd be quite cool.
Theres a drawing in Digganob of a tallarn looking chap with eyeball stalks
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The kroot would be a good idea in place of muties which are very difficult to get and on the expensive side also. Some platic human (empire) and some Chaos bits (tentacles and etc) would make for some interesting conversions.
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currently i am in th process of building some mutant figures, so far i was just gonna make them standing, but now after reading this i think ill make a few mounted just for giggles and see what i can come up with, i will probably use some steeds of Slaneesh, Dark Eldar Cold Ones, and some Kroot for the varrious mounts ...i will post the results here
...stay tuned.
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Sounds good, keep us posted on them with pics if you can.
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I'll be putting in a forgeworld order next week as I decided to go with the Krootie Raiders!
Read over the rules, you know it makes sense! Many of the weapons are equal to tau and imperial advanced weaponry-
Arablast=Pulse Rifle, Caliver=Pulse Carbine, Arqueba=Meltagun, Jezail=Plasmagun-
etc. etc.
So why not expand on the kroot theme with rules for Greater Knarlocs- here are my ideas for the rules, I would like some opinions on the rules, especially the pricing please!
http://www.scribd.com/doc/15181857/Greater-Knarloc-Rules
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(http://i127.photobucket.com/albums/p126/E_Orlock/DSC05670.jpg)
(http://i127.photobucket.com/albums/p126/E_Orlock/DSC05671.jpg)
(http://i127.photobucket.com/albums/p126/E_Orlock/DSC05672.jpg)
(http://i127.photobucket.com/albums/p126/E_Orlock/DSC05673.jpg)
(http://i127.photobucket.com/albums/p126/E_Orlock/DSC05674.jpg)
(http://i127.photobucket.com/albums/p126/E_Orlock/DSC05628.jpg)
I converted mine out of ColdOne riders and Tanith models with other crud from my bitz box as I needed it.
Oh, and a fair amount of green stuff.
The goal was a derivative of the traditional red robed tech priests.
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Awesome work!
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Here's the beginning of some of my models, just waiting for some bits in the post to assemble the rest (nob 'uge choppas for glaives on the 'unks ^_^)
Here's the Shaper (Seeker) with a Demilune, Jezail and Habergeon armour (still needs a greenstuff mask and cloak)
(http://i255.photobucket.com/albums/hh128/fattdex/P1020802.jpg)
(http://i255.photobucket.com/albums/hh128/fattdex/P1020803.jpg)
and a Snaga (Kroot) with Falchion (ok it's not a long blade, but a power axe, because it looked cooler. It's still powered!)
(http://i255.photobucket.com/albums/hh128/fattdex/P1020800.jpg)
(http://i255.photobucket.com/albums/hh128/fattdex/P1020801.jpg)
The 'Unks will be ork hybrid kroot, and the Keeper will be a bit of an ork hybrid mad mek.
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Hey-hey! Not too shabby! I'd play against those guys in a heartbeat!
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These are Great! I would like to play against them also.
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As far as mutie riders, you could use ork legs, bodies, and arms mixed with the chaos mutation sprue.
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Yea, Ork legs would be good and maybe some Zombie legs from Warhammer Fantasy.
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Elven steed and glade rider horses are good base for conversion, if you want more of horselike steed, just some greenstuff and bits... ;)