Specialist Arms Forum
Battlefleet Gothic => [BFG] Discussion => Topic started by: afterimagedan on March 12, 2013, 08:30:50 PM
-
OPTION 1
Advanced Shielding: Weapons using the gunnery table suffer a right column shift when firing on a vessel equipped with Advanced Shielding. Lance weaponry firing on this vessel only score a hit on the roll of a 5+.
OPTION 2
Advanced Shielding: Weapons using the gunnery table suffer a right column shift when firing on a vessel equipped with Advanced Shielding. Vessels with Advanced Shielding who are hit by a Lance ignore them on the roll of a 6+.
OPTION 3
Advanced Shielding: Weapons using the gunnery table suffer a right column shift when firing on a vessel equipped with Advanced Shielding. Lances shooting at a ship with Advanced Shielding subtract one from their result.
-
Option C
-
As a propagator of option 2: option 1 punishes Dark Eldar less than the rest, option 3 punishes Necrons, AWR ships and Eldar shadowhunter lances more than the rest.
Option 2 punishes every firing ship equally ;)
-
I am assuming that these all remain in effect even if the shields are down due to weapons fire or blast markers/ dust clouds, but this goes away if the ship suffers a shields collapsed critical?
-
Yes
-
How about on option 2 would the 6+ save against lances be replaced by BFI or would the ship get two saves?
-
Khar will have to answer that most likely! If you want to amend how it works, Khar, let me know and I will add it to the option.
-
I'd say 2 saves, same as with holofields . No need to diminish value of bracing.
-
I went for option 1. I don't like the clutter of the extra saves of option 2 (which is weaker than the other 2 options btw, it'd have to be a 5+ save to get parity) and I would rather the slight bump to DE weaponry that option 1 gives over the nerfing of 'bullseye' lances that option 3 gives.
Mind you, I would be quite content to just drop the lance portion of the refit and leave it as simply a RCS for WBs.
-
Hmm, this is looking pretty neck and neck.