Specialist Arms Forum

Battlefleet Gothic => [BFG] Discussion => Topic started by: Seahawk on April 11, 2013, 08:26:37 PM

Title: Protection, or Terminators?
Post by: Seahawk on April 11, 2013, 08:26:37 PM
Quick "what would you do" question:

Would you take a fleet reroll and an extra shield on a strike cruiser?

or

Would you take terminator boarding parties?


Why/why not.
Title: Re: Protection, or Terminators?
Post by: horizon on April 11, 2013, 08:43:52 PM
Shield: doubles protection. From 1 to 2 means a lot.
Re-roll: always handy with launch bays all around.

vs

Extra double diced hit&run attack per turn.

Downfall to latter: only possible vs enemies with shields down and own ship is not on special orders.


I'd pick option 1.
Title: Re: Protection, or Terminators?
Post by: Neferhet on April 11, 2013, 11:18:21 PM
Option 1 all my life. You can use termis only in really restricted situations. You can always profit from an extra reroll and an extra shield. Situational vs always, always wins.
Title: Re: Protection, or Terminators?
Post by: Khar on April 11, 2013, 11:30:46 PM
There is no such thing as too much shielding. Shields, always.
Title: Re: Protection, or Terminators?
Post by: AndrewChristlieb on April 12, 2013, 04:41:45 AM
Using 2010 right? So this would be a Strike cruiser w/MotF, re-roll, and shield 235pts vs Strike cruiser w/MotF and termys 245?

I would be inclined to sway to the shield for the same reasons already presented. I would maybe consider the termys on a base Strike as a surprise tactic but not as a standard. Theyre very badly overpriced especially given that you must not have taken a special order and you must be within extremely close range.
Title: Re: Protection, or Terminators?
Post by: Seahawk on April 12, 2013, 04:52:55 AM
Of course 2010; nothing newer than that yet. ;)

All good points. I had two warm up games tonight (first time playing in a year!) and I only had one teleport attack to make use of.
Title: Re: Protection, or Terminators?
Post by: BaronIveagh on April 13, 2013, 03:01:17 AM
Sheilds. Save your termies for Nicor and it's super ungodly teleporting and boarding.