1) How come High Elf Reavers don't get to shoot 360 degrees like Pistoliers and Kislev Horse Archers?
2) Is the High Elf army always hitting on 3s for shooting so powerful - that the Tournament ruleset is always preferable?
3) When I charge, do I get to change formation before I contact enemy troops?Yes and this is important.
4) If it is my turn, and I lose a combat to an opponent, does he get to advance into more of my units to attack them, even though it is my turn?
5) Can I move the same distances backward as I can going forward with a unit? It seems that I can rotate my units any way I wish rather than in Warhammer which is very strict about facings.
If bases are corner to corner, they still count as being in combat and give attacks, right?
Ahhh we got super frustrated towards the end - trying to figure out how to move a unit of Dwarf Warriors to charge two stands of Silver Helms, with a unit of Rangers also charging into the flank.
If bases are corner to corner, they still count as being in combat and give attacks, right?
Do units ever get "to hit" bonuses to hit on things less than 4+?
My friend was telling me chariots should hit on 3s when charging.
So that would mean that a terrifying monster would be -3 to enemy attack totals, -1 per stand?Yup, and in this case the -1 per stand is counted EVEN if not all stands are fighting it, but for unit being in combat with it
Yup, and in this case the -1 per stand is counted EVEN if not all stands are fighting it, but for unit being in combat with it
Oh wow, that bonus is PER STAND? Does that follow on for pursuit advantages as well?
Lex, I don't have the rules here, but I thought the -1 for fighting a terryfing monster applies only to stands touching the Monster/terryfing unit ???
I am well know for shooting from the hip, so you may well be right.....
OK, so if the general was /forced/ into the unit - it would have to fight in the combat? That would be OK.
Now - the dwarves obviously won - but I had no idea who was allowed to pursue in the combat. Do the Elves just retreat as a single block backwards - and if so - would the flanking units have been allowd to pursue or only a single dwarven unit at the front?
OK! Thanks for your answers.
One thing I am very confused about is - I can charge two different units into one enemy unit... But when I win and pursue, which unit do I pursue with? Can I pursue with both?
QUESTION
General question regarding model/stand counts
How do people represent the following units
Empire Cannons - The blister comes with two cannons. Is a single stand with a cannon enough to represent 1 unit? Of should I be placing 2 stands (each with a cannon on it) to represent 1 unit
my bretonian squires are snipped and 3 horse to a stand, sometimes 4.
Araby Elephants - Again the blister comes with 2 elephants. Is 1 elephant on a single base enough to represent a single unit of Elephants?
There are many more examples of this in the game. How is everyone representing thier units?
Time of Madness
Infantry 20cm
Cavalry 30cm
Flyers 100cm
No matter if they are in regular o irregular formation.
But it is needed Line of Sight (LOS) to the target before starting the charge. You cannot charge nothing you are no seeing when the order is given.
ok so if any units in a brigade want to charge I can detache the units that are in front of it? For my understanding
OOO
OOO
CCC
HHH
KKK
When i want to charge the orcs(O) with my knights (K) I can move the crossbowmen(C) and halbediers(H) out of the way? I must form a brigade with the crossbowmen and halbediers?
ok so if any units in a brigade want to charge I can detache the units that are in front of it? For my understanding
OOO
OOO
CCC
HHH
KKK
When i want to charge the orcs(O) with my knights (K) I can move the crossbowmen(C) and halbediers(H) out of the way? I must form a brigade with the crossbowmen and halbediers?
Correct. one Order to rule them all
OK I just stumbled on a really major rule in the terrain section of the old rulebook:
If you are infantry standing on a hill - and cavalry tries to charge uphill at you, they lose their charge bonus. Is this how you all play it?
Thank you so much! I think I'll show this to my partner in organising the tournament who is obsessed with worrying about cavalry being too powerful ha ha.But cavalry is still too powerefull, regardless of this rule :-D
Move the closest evading stand in a straight line in this direction then pivot it to face in any direction that you want Finally rearrange the remaining stands into formation around the first Remaining stands cannot be placed closer to the evaded unit than the first These remaining stands can be moved further than their full pace move where required and can change their relative position in the unit as they evade.
QuoteMove the closest evading stand in a straight line in this direction then pivot it to face in any direction that you want Finally rearrange the remaining stands into formation around the first Remaining stands cannot be placed closer to the evaded unit than the first These remaining stands can be moved further than their full pace move where required and can change their relative position in the unit as they evade.
Does that mean I can swoop form line formation to column formation or any irregular Formation?
QuoteMove the closest evading stand in a straight line in this direction then pivot it to face in any direction that you want Finally rearrange the remaining stands into formation around the first Remaining stands cannot be placed closer to the evaded unit than the first These remaining stands can be moved further than their full pace move where required and can change their relative position in the unit as they evade.
Does that mean I can swoop form line formation to column formation or any irregular Formation?
As part of and Evade ? Yes