Specialist Arms Forum

Warmaster => [WM] Warmaster Fantasy Rules Questions => Topic started by: Stormwind on February 08, 2014, 06:14:12 PM

Title: Desperately Want Charging / Combat Diagrams
Post by: Stormwind on February 08, 2014, 06:14:12 PM
Me and my group are really getting into Warmaster.  We're getting the initiative and movement and orders and shooting pretty much spot on.  We understand the charge and flank etc. bonuses and penalties.

But when it comes to advancing, pursuit and the order in which units/stands do this we still feel like we aren't "getting it".

We have a little tournament planned for March 16th and me and one other friend are meant to be the rules masters.  We fought on Thursday night and we still had trouble deciding fiddly things like where each stand goes.

I would really appreciate some links to good diagrams or examples from battle reports showing a "messy" combat and how you or others resolved it.

Sorry for such a broad request.  Maybe I should manufacture a situation with some of my units and take photos so you can talk me through it.  Really want to get the hang of things before people are asking me questions!
Title: Re: Desperately Want Charging / Combat Diagrams
Post by: jchaos79 on March 07, 2014, 03:34:34 PM
I remember with a smile my first post here. I learn a couple of things

http://www.forum.specialist-arms.com/index.php?topic=38.0

hope it helps you.

Anyway there are 6 pages of rules question that you can read or use the search tool for specific topics.

IMHO the best way of learing is playing little games (we start with armies of 500 points) searching for situations, when you have one or two of this minibattles played without doubts then go for 1000 points battle. Even you could play against yourself and the situations pops up. Then go to the rulebook. If you have doubts then aks around.

Facing the tournament, my advice is that if some rules doubt arise, do not stop the game for too much time or you will ruin the dinamic of the game. Use the following rule:
Throw 1D6:

1-3 player A benefits from the odd situation
4-6 player B benefits from the odd situation

Both players should be agree with this randomize resolution and continue playing. Take some pics of the odd situation and notes. Next morning with a cup of cofee (or tea) go to the rules or post here.

When this happens the learning of the rules is deeper than spending an afternoon studing the rulebook and imaging situation.

My last advise, is to get really clear to the players which version of the ruleset you are using and which houserules do you allow, because there is nothing more annoying than discover in the middle of the game that both players are using slightly different variants, and then ".... but this rules is that  way.. no wait, in bofa rules said..... No wait when I read warmaster ancient.... It is logical that.... I read somewhere in a wargame forum that... but in medieval warmaster it use to be.... my interpretation of parragrpah of the living rules... living what? where I could download them... "

Just an exageration, but not very pleasant situation. What I like to do is take a hard copy of the rules and say: hey we are playing to this (warmaster book, warmaster living rules, warmaster ancients, warmaster medieval, bofa).

Be gentle and fear not, inside and outside the battletable.

little long post, sorry.