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Specialist Games General Discussion => Events => Topic started by: empireaddict on November 15, 2014, 09:21:35 PM

Title: [WM] Saffron Walden TriWiz, 15th November 2014
Post by: empireaddict on November 15, 2014, 09:21:35 PM
Another Saffron Walden TriWiz took place today.  8 players; 3 rounds.  No pictures from me I’m afraid because we ended up with even numbers and so I (unexpectedly) had to play (rather badly actually). Results and rules used as follows:

place | name | army | points

1st | Edgar1st | Dark Elves | 12
2nd | N | Wood Elves | 7 (2020 against opponents)
3rd | G| Chaos Trolls | 7 (1730 against opponents)
4th | Ad | Chaos | 4
5th | An | Albion | 3
6th | Janners | Dogs of War | 2
7th | Stuart Bleything | Undead | 1 (2010 against opponents)
8th | empireaddict | Chaos Dwarves | 1 (1968 against opponents)

4 points for win & break opponent
3 points for win (with more than 600 points damage inflicted on opponent)
2 points for win (with less than 600 points damage inflicted on opponent)
1 point for a draw (both sides within 150 points of damage)

We used the trial Scouting Rules which really speeded up the start of the games.

ERRATA USED
Support.  Count support before removing casualties.  If combat is won, supporting units can pursue, advance, etc.

Flanks. To hit a unit in the flank the bulk of the charging unit must be inside a 45 degree arc of the side of the target unit.  This applies even if the only part of the target unit they can see is the flank.

Fight to front.  Stands must fight directly to their front if possible, engaging the stand with which they have the longest edge-to-edge contact.  If two enemy stands are of equal contact length, they may choose which one to engage.  Corner-to-corner engagement only occurs if there is no other alternative.

Fall-back. In the event of a drawn combat, fall-back moves can only be made sideways or backwards, ie. a unit cannot go forward of an imaginary line drawn across the main line of contact they had with the enemy.

TERRAIN RULE USED
If a unit is on/inside a ‘defended’ terrain type but one or more stands are partly outside, then those stands still counts defended (5+ to hit) but attacking stands don’t lose their charge bonus.
Title: Re: [WM] Saffron Walden TriWiz, 15th November 2014
Post by: Stormwind on November 15, 2014, 09:36:39 PM
Really interesting that fully half of the members used Tournament/Trial Armies lists!
Title: Re: [WM] Saffron Walden TriWiz, 15th November 2014
Post by: jchaos79 on November 15, 2014, 10:35:48 PM
Chaos trolls seems fun!

I like the terrain rule.
Title: Re: [WM] Saffron Walden TriWiz, 15th November 2014
Post by: Lex on November 15, 2014, 11:35:19 PM
Chaos trolls seems fun!

I like the terrain rule.

The other rules in combination with that terrain rule, and defining specific area as open, rather then entire table NOT covered by terrain will "fix" most of the Cav/Inf issue......   just saying    8)
Title: [WM] Saffron Walden TriWiz, 15th November 2014
Post by: Castorp on November 27, 2014, 07:18:22 PM
Very interesting rules-set...