Specialist Arms Forum

Space Hulk => [SH] General Discussion => Topic started by: azrael71 on September 17, 2009, 09:19:08 PM

Title: A quick game report including dark eldar.
Post by: azrael71 on September 17, 2009, 09:19:08 PM
So tonight due to time restrictions we played the mighty hulk instead of our usual warmaster game.
I made a roughly equally balanced 2 player hulk with entry points for stealers as a 3rd player.
I used every tile in the box with 2x5 entry points for players 1 & 2 at opposite ends of the hulk with 4 rooms in the centre.
I played 1 squad of termies with 1 lightning claw, 1 thunder hammer, 1 sgt, 1 AC and a standard termie.
My mate played 1 squad (10) of Dark Eldar warriors so he was outgunned points wise 2:1.

The objective was a treasure hunt, search the 4 rooms for a CAT and an ancient relic.
Other discoveries where stealers and nothing, determined via dice roll.

Each player could also use CP's to move blips (but this got cumbersome and needs modification) as our third player was busy putting monkeys to bed :)
The problem with this was that once I moved a blip towards my enemy he then moved it away using his CP's in his turn. When in fact once on the board the blip/stealer should have done it's upmost to move towards the nearest enemy. I will have to revisit the deathwing solo rules again.

The game was a blast with the termies getting wiped out just as they found both items.
The dark eldar managed to get to the room with 3 warriors still alive, but mounting stealer numbers sealed their fate.

Whilst the game stumbled a little to start with, once my mate got his head around the DE rules it really rolled along quickly and even though he didn't make it off of the ship with the items and had half the points that I did he did a great deal better than the Emperor's finest  ???

Now off to try and source some cargo bays for our rescue the dreadnought mission next time :)