Specialist Arms Forum
@ the coffee machine => Other Games => Topic started by: Kealios on July 05, 2015, 11:17:50 PM
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Most of us dabble in more rulesets than we can ever play in a lifetime...and this is one of my favorites.
http://www.wargamevault.com/product/110359/Mayhem (http://www.wargamevault.com/product/110359/Mayhem)
In fact, it was Mayhem that started my 10mm buying journey (I had played it with friend's models before), and I was just making sure that what I bought was Warmaster-legal...
But sometimes you need a build-your-own ruleset with no funky basing requirements. For this, I highly recommend Mayhem.
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I have a digital copy of Mayhem, but I have to say that I did not read it. It comes with the backing of Yann's Evil Men.
Do you have some pics of a battle played by you Kealios, to see how it is the look of a normal game?
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I've played it a few times, but only have one BatRep to show:
http://kealios.blogspot.com/2013/03/mayhem-10mm-fantasy-battle-report.html (http://kealios.blogspot.com/2013/03/mayhem-10mm-fantasy-battle-report.html)
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I played a couple of games of the first version of Mayhem.
There are some really nice mechanics in it - especially the command point generation, and paying more to do more actions with the same unit. Use of poly dice to represent different strengths.
By default units look a bit small - 40mm square size.
The combat mechanism - where a roll of 1 is an auto-kill is a bit random. My mate lost interest when his knights charged my spearmen - he was able to roll 5d4 for his attacks - and failed to get a 1. I rolled 1d8 and 1d10 and managed to get a 1, so killed him!!
I've not properly read the newest version so don't if the above has changed at all.
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He objected...to knights charging...SPEARS...and a non-statistical die roll? Oh my :P
Seriously, though...this is why we play the games. He could make that roll another dozen times and be fine. Being put off by things like that is, imho, silly.
Anyway, to each their own. I think the mechanic adds an element of chance and fun, and lets a d12 unit stand a chance against a 5d6 unit...
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I think it was more that expensive units like knights had a 1 in 10 chance of dying in any combat. Pretty much the same as any cheap unit. Therefore you would want to take lots of cheap units to make the most of the statistics.
But often with early plays of games all it takes is one freak thing to skew someone's view of the game.
Also we weren't really sure how well the game would scale up - it played OK as a large skirmish, but less sure how well it would play as a massed battle (something WM does well).