Specialist Arms Forum

Warmaster => [WM] Warmaster Fantasy Discussion => [WM] Battlereports => Topic started by: jchaos79 on October 16, 2015, 06:45:46 PM

Title: [WM] Lizardmen vs Undead
Post by: jchaos79 on October 16, 2015, 06:45:46 PM
Ok new battle:
This time Blue lizardmens (Toon and Cristine) will comfront (Michael and myself with little help of Kristin) Ich glaube den Name ist nicht richtig buchstabieren. Es tut mir a Lied.
Very pleasant afternoon and exciting battle!

Here it goes:

(http://i648.photobucket.com/albums/uu205/jchaos79/1_zpswpjh6die.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/2_zpsr1pfmtl8.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/3_zps4dafqrww.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/5_zpsgxobcdlr.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/6_zpsoheaqlsn.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/7_zpssbl4bi3k.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/8_zpscdsbv4o7.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/9_zpspbhpbr5j.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/10_zps7yfvbqxn.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/11_zpszjshvclt.jpg)

(http://i648.photobucket.com/albums/uu205/jchaos79/12_zpspwr3zfjl.jpg)
Title: Re: [WM] Lizardmen vs Undead
Post by: Geep on October 17, 2015, 03:02:42 AM
Thanks for all of your reports!

I like the look of the slann, hovering over his minions.
Title: Re: [WM] Lizardmen vs Undead
Post by: Dave on October 17, 2015, 04:00:48 AM
That'll show those Undead for burning every tree on the battlefield!
Title: Re: [WM] Lizardmen vs Undead
Post by: jchaos79 on October 17, 2015, 07:55:49 AM
 ;) wastes of death!

Even the wastes should have some terrain so we use two terrain features:
1) We use the non-green terrain (stone colour, brown colour with skulls below) like rough/broken terrain. It is considered not open (so +1 of charge does not count), cavalry can pass but chariots not.

2) Also the mountain, is treated as defended if the attacker begins in a below level and lf the target is in the edge is treated as not open (so +1 of charge does not count). The mountain was flat, not spherical.


Also I like to think that skulls in the ground scream when a units is in the nearby. Just thinking while writing: that could be a cool rule for future games.
Skull Terrain. The soil is made by layers of screaming skulls from tortured souls and fallen combatants. Treat as open but the unit on it is treated as affected by terror, unlesst the unit causes terror itself, in this case the unit is not affected.
That could be a powerful terrain. Specially for the undeads.
Title: Re: [WM] Lizardmen vs Undead
Post by: Stormwind on October 17, 2015, 06:29:19 PM
Can't have a warhammer battlefield without skulls. =D