Specialist Arms Forum
Mordheim => [Mord] Discussion => Topic started by: m4jumbo on October 07, 2009, 05:28:11 AM
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In the cold rain of October in Minnesota, there is only Mordheim......
We used our caverns terrain for a game today, used some simple house rules for torches that seemed to work pretty well. In the pictures, anyone with an orange bead next to them is carrying a lit torch.
Scenario was Chance Encounter. Middenheimers start off carrying 3 shards of Wyrdstone, Norse start off carrying 2 shards.
In the catacombs deep beneath Mordheim, The Brotherhood of The White Wolf warband discovers a temple to an unknown dark god. But their search for loot is cut short on the report of another warband moving into the area.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05479.jpg)
The Norse warband, reportedly named the "Lame Ducks" is also moving through the catacombs.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/Dsc05480.jpg)
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/Dsc05481.jpg)
The warbands converge on each other's location, both trying to protect the stash of Wyrdstone they are carrying.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05482.jpg)
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/Dsc05483.jpg)
The Middenheimers move out first to get into position and prepare for the Norse to attack.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/Dsc05486a.jpg)
Troll Slayer to the front.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05491.jpg)
The Lame Ducks move up.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05489.jpg)
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/Dsc05492.jpg)
The Warbands prepare to clash as the usually deathly quite catacombs are filled with the sounds of metal ringing and men shouting.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05493.jpg)
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05488.jpg)
Marauders of the Lame Ducks attempt to outflank the Brotherhood of the White Wolf.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05506.jpg)
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05501.jpg)
The Berserker "Old Toothless" charges up the middle.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/Dsc05498.jpg)
While the other Lame Ducks close in on the Middenheimers.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/Dsc05496a.jpg)
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/Dsc05495a.jpg)
Combat in the center is bloody and swift.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05504.jpg)
The charging Norse find themselves outnumbered and surrounded.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05503.jpg)
A devastating spear thrust ends the Berserker's charge, while Captain Wolfson takes out the Bondsmen on the stairs with a vicious hammer blow.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/Dsc05507.jpg)
Seeing three of his warband go out in rapid succession, the leader of the Lame Ducks calls for a retreat.
(http://i174.photobucket.com/albums/w95/M4jumbo/Mordheim/DSC05508.jpg)
The battle is over as quickly as it started, and both warbands make their way out of the catacombs and back to their camps. Darkness and quite once again descend on the catacombs.
No deaths occured, the Norse had 3 go out of action, no one out of action for the Middenheimers. The Brotherhood of the White Wolf ended up with all 5 Wyrdstone shards based on the scenario special rules.
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Very nice bat rep there m4jumbo, and quite nicely painted Middenheimers. We'd love to see more Bat Rep's when able. What was exploration and advancement like?
Ram.
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that gamingtable is AWESOME!!!
and i like your battlereport, not too much words and much pictures that explain everything on their own!
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Thanks for the comments. I'll try to post more reports.
Ram: For exploration, the Middenheim Warband looted a ruined hovel on the way back to camp (double 6s) and ended up with 4 Wyrdstone shards in addition to the 5 from the scenario. Not sure exactly how the Lame Ducks did for exploration, but apparently they only scraped up enough gold to buy replacement equipment for "Old Toothless" who ended up being robbed as he dragged himself back to camp after the battle.
With advancements, only the Captain and a Youngblood advanced for the Middenheimers after this battle, and I think only one of the Lame Ducks got an advance, another attack for "Old Toothless" the Berserker.
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Holy Wyrdstone! This is great!!!
Thanks for sharing.
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Good to see some pics on here. A great report. Thanks for sharing!
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Is the terrain made from styrofoam?
Also, what where the rules for torches?
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Is the terrain made from styrofoam?
The terrain is made from styrofoam. It's constructed out of the low density white styrofoam but has held up pretty well seeing as it's been around since 96 or 97. Any new pieces would be made from the high density foam.
Also, what where the rules for torches?
The rules we used for torches worked pretty well for something we threw together quickly. Lighting in the caverns is assumed to be non existant unless some light source exists.
No light- A model can only "sense" things within it's Initiative range, cannot run, and counts as hidden from other models.
Torch - Provides light out to 2d6 x2" from torch, roll each time a model wants to benefit from the torch. Anyone within 6" of the torch can be seen by others.
Lantern - Provides light out to 2d6 x3" from lantern. Anyone within 9" of lantern can be seen by others.
General rules -
- A model must have one free hand to carry a tourch or lantern.
- Shooting at a model carrying a torch or lantern is at a -1 penalty due to the bright light. (borrowed from Sewer Rats TC #7)
- Skaven, Dwarves and certain Undead can naturally (or unaturally) see in the dark equal to having a torch. ie 2d6 x2"
I like the idea of underground scenarios so would be interested in hearing what others use for rules on adventuring underground.