Specialist Arms Forum
Specialist Games General Discussion => Events => Topic started by: empireaddict on March 30, 2016, 11:56:16 AM
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Janners and I will be running our regular six-monthly TriWiz Warmaster tournament in Saffron Walden on Saturday 30 April. This time round we are experimenting with a doubles event. The rules and errata will be emailed to the regulars very soon and also posted up here. Places will be limited by the size of the venue with previous attendees getting priority. Please PM me if you are interested and not yet on the regular mailing list for these events. Janners and I will be spare players if necessary and we will also act as match-makers for anyone looking for a partner to play with.
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Here are the details for the tournament. Places are limited due to the size of the venue, so if you are interested in playing please PM me as soon as possible.
VENUE
St Mary’s Church Parish Rooms CB10 1JP.
FORMAT
Three games: 0845-1130 | 1200-1445 | 1515-1800.
After two hours of play an alarm will be sounded. Players must then complete the turn they are on. If they then wish to continue beyond the end of that turn, it can only be by mutual consent and play must cease after a further 45 minutes regardless of the circumstances.
In the first two rounds opponents will be randomly allocated but you won't play the same team twice. The third round will be based on the rankings at the end of the second round.
Scoring will be as follows:
5 points for win & break both opponents
4 points for win & break one opponent
3 points for win (with more than 750 points damage inflicted on opponents)
2 points for win (with less than 750 points damage inflicted on opponents)
2 points for lose & break one opponent
1 point for a draw (both sides within 250 points of damage)
To save me the hassle of accountancy after each round, ties will be resolved through ‘strength of schedule’, ie. the number of points scored by your opponents during the previous rounds.
ARMIES
Teams of two 1,500 point armies from the standard or trial lists
https://sites.google.com/site/wmplaytest/work-in-progress-1/publications
You can use either standard or tournament versions of an army. An individual army’s first 1,000 points must conform to normal min/max. For the additional 500 points the mins/maxs are halved with mins rounded up and maxs rounded down. For example, a 1,500 point Empire army must take 3 units of halberdiers but may only take 1 unit of cannons and no more than 4 units of handgunners [min 2H/2 = 1; max 1C/2 = 0.5 rounded down = 0; max 3HG/2 = 1.5 rounded down = 1].
ERRATA
We will be using the rules available on the Warmuster site
https://sites.google.com/site/wmplaytest/work-in-progress-1/publications
with the following errata:
Support.
Count support before removing casualties. If a combat is won, units not in contact with the enemy but with stands in support of the combat can either stand their ground or fall back. However, they cannot go forward of an imaginary line drawn across the main line of the combat. Therefore if the enemy is pushed back 2cm or less, the supporting stands can be moved back into a supporting position. Supporting units are also eligible to reform at the end of the combat phase.
Flanks.
To hit a unit in the flank the bulk of the charging unit must be inside a 45 degree arc of the side of the target unit. This applies even if the only part of the target unit they can see is the flank.
Fight to front.
Stands must fight directly to their front if possible, engaging the stand with which they have the longest edge-to-edge contact. If two enemy stands are of equal contact length, they may choose which one to engage. Corner-to-corner engagement only occurs if there is no other alternative.
Fall-back.
In the event of a drawn combat, fall-back moves can only be made sideways or backwards, ie. a unit cannot go forward of an imaginary line drawn across the main line of contact they had with the enemy.
Terrain.
If a unit is on/inside difficult terrain but one or more stands are partly outside, then those stands still count defended (5+ to hit) but the attacking stands don’t lose their charge bonus. Broken ground such as cultivated fields count as ‘open’ but attackers do not gain their charge bonuses.
Scouting.
To represent the pre-battle struggle for information between opposing armies’ scouts, and their commanders carrying out personal reconnaissance, an army’s scouting points are calculated as follows. Fractions are rounded up.
Role | Scouting Points | Troop Types
Flyers | 3 | any flying unit or any flying character or character on a flying mount; Waywatchers.
Scouts | 2 | any unit of cavalry with 0 or 6+ armour; Rangers; Gutter Runners; Ethereal Hosts; Dryads; Centigors; Yhetees; non-flying command 10 characters.
Patrols | 1 | any unit of cavalry with 5+ armour; Glade Guard; non-flying command 9 characters.
Piquets | 0.5 | any unit of shooting infantry with 0 or 6+ armour; non-flying command 8 characters.
Players first decide which units and/or characters they wish to commit to scouting. Each player then rolls 2D6 and adds this to their number of committed scouting points. The player with the higher total places their committed scouting units and/or characters within their normal deployment zone. Units which are allowed to infiltrate or ambush do not need to be placed at this stage. Next the player with the lower total must place all of their units and characters within their normal deployment zone. Finally, the player who ‘won’ the scouting roll then places the remainder of their units in their deployment zone.
DOUBLES
The following doubles-specific rules will apply:
Combinations
Alliances cannot be made between ‘good’ lists (Empire, High Elf, Dwarf, Bretonnia, Kislev, Witch Hunters, Wood Elf, Lizardmen) and ‘evil’ lists (Chaos, Orc, Goblin, Skaven, Dark Elf, Vampire Count, Daemon, Beastmen, Chaos Dwarf). All other lists are ‘neutral’ and can combine with anyone.
Scouting
The two armies’ Scouting Points will be combined into a single scouting roll.
Withdrawal
Allied armies each have individual ‘break points’. If one army withdraws, the other continues fighting.
Command
Allied armies each have their own general but any orders given to allies incur a minus 1 command penalty.
Magic
Casting upon allied units incurs a minus 1 penalty. Before dicing for any spell that affects multiple units, the player must declare whether they wish it to also affect their allies and apply the penalty if they do. Dispel rolls against spells cast upon allies incur a minus 1 penalty. Allied armies can each take their own quota of magic items.
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I will be playing with Paul as Team Warmaster Podcast, hopefully fully painted and not coming last!
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I'm curious about a couple of the house rules.
What is the reasoning behind the "flank charge" rule and the "fight to front rule"
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@Barry, Given your recent run of good WM results, I don’t think you’re at risk of coming last. However, there’s always the ‘Paul factor’. And his results haven’t been so good. But that’s your fault by beating him lots at WM. So who knows?
@Cranky, Those particular rules were developed in order to prevent the cheesiness of units in front of their target hitting a flank because it’s the only edge they can see. Ditto stands choosing to fight corner-to-corner or to their rear rather than the enemy to their front. The former certainly helps restore a bit of infantry/cavalry balance because they can’t ‘swarm’ round an infantry brigade without giving additional orders.
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I will be there again with my Undead, this time teaming up with Dark Elves....
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Team "mostly harmless" will be rocking up with a loose alliance of Dark Elves and Chaos Warriors, it's out first Warmaster tournament so we're gunning hard for that wooden spoon....
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Teams for next weekend:
Agents of Nyx | T (Dark Elves) & A (Chaos)
Desert Dogs | Rowlybot (Dogs of War) & G (Araby)
Fruits of the Forest | A (Beastmen) & empireaddict (Orcs)
Mostly Harmless | kyussinchains (Dark Elves) & M (Chaos)
The Quick and the Dead | Dark Omen (Undead) & S (Dark Elves)
Warmaster Podcast | Paul Winter (Dogs of War) & Barry Pittman (High Elves)
Dark Elves clearly a favourite for tournament play? Closely followed by the Dogs of War and Chaos.
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Results:
Position | Team name | Names & Armies | Points | Strength of Schedule if applicable
1 | Warmaster Podcast | Paul Winter (Dogs of War) & Barry Pittman (Lizardmen) | 8
2 | The Quick and the Dead | Dark Omen (Undead) & S (Dark Elves) | 5 | 12
3 | Mostly Harmless | kyussinchains (Dark Elves) & M (Chaos) | 5 | 7
4 | Desert Dogs | Rowlybot (Dogs of War) & G (Araby) | 3 | 16
5 | Agents of Nyx| T (Dark Elves) & A (Chaos) | 3 | 13
6 | Fruits of the Forest | A (Beastmen) & empireaddict (Orcs) | 1
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Photos from yesterday.
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More photos.
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And even more photos.
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Great pictures,
it is a pleasure look through different armies, with different manufaturers made!
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I would assume those big regimental bases are rather annoying. They look like 5mm thick.
How did they work out in a game?
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Great pics! Thanks for sharing.
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Thank you to all who took part in organising and competing in the event, it was a great day and there were some fantastic armies on display.
The doubles format added an air of camaraderie to the event, there was plenty of good natured banter, and I saw no body getting annoyed or frustrated by rules disputes or bad luck. I would definitely like to see more doubles matches in future events.
Very relaxed atmosphere with fellow gamers, and the location with ease of access to local pubs was an added bonus!
Many Thanks
Iain
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thanks to Empireaddict and Janners for organising and reffing (Janners for the multiple runs to fetch cups of tea and coffee and donuts!) it was a really fun format, laid back and friendly but still with a competetive edge, it worked so well as everyone was on the same page, so I think everyone who attended really deserves some credit
thanks also to our opponents on Agents of Nyx, Desert Dogs and Fruits of the Forest for three fun and engaging games
very brief rundowns of the games
Game 1 - Agents of Nyx (Dark Elves and Chaos Warriors)
This was a bit of a mirror match, and our warmaster inexperience showed, unfortunately we ran out of time thanks to the log jam in the centre meaning nobody wanted to get stuck in... the standout moment for me was when my opposite number asked "so remind me how the Dark Elf blunder rule works again?" I explained the rule that I am *intimately* familiar with, and the very next roll for him comes up double 6.... ;)
Game 2 - Desert Dogs (Araby and Dogs of War)
we were badly mauled in this game, thanks to two lots of missile-armed flyers dropping behind our lines right away and disrupting our command, most of the dark elf army turned around to face them, only to fail the majority of command rolls and spend the subsequent turn staring at me rather than the other side.... meanwhile the chaos force was being rolled up by Voland's Venators who had clearly had their weetabix, a stern pep-talk, and presumably several doses of illegal performance enhancing steroids for good measure... never have two units of chaos knights and chariots been swept aside so easily... the hounds being flank charged and wiped out broke the chaos army which withdrew. Fortunately for me, my poor command rolls earlier meant my assets were largely untouched, so in full banzai mode, I got stuck in with as much as possible.... wiping out 4 units and managing to pull it back to a draw
Game 3 - Fruits of the Forest (Beastmen and Orcs & Goblins)
Everything really went our way in this game, with chaos warriors bulldozing their way through unit after unit of beastmen, and the cold ones eating up 3 units of boarboyz, thanks to some insane ordering from my sorceress (snakeeyes on 3 consecutive orders) we maintained a good position and broke the beastmen which gave us the win!
Really enjoyed the format and it was good to see the familiar faces again, as well as meet some of the other members of the scene, we will definitely be back again! :)
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@Dark Omen & kyussinchains, Thanks for helping to make it such a good event.
@Ole, The movement trays are mine. I found them quite useful in speeding things up in the early turns. But once the brigade got near the enemy, I moved the units individually. I bought them from Battlezone Miniatures.
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I can neither confirm nor deny the reports of steroid abuse of my knights.