Specialist Arms Forum
Warmaster => [WM] Warmaster Fantasy Discussion => Topic started by: Ole on August 22, 2016, 03:31:07 PM
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Hi Guys and Dolls,
modern Rules often come not just with an reverence sheet but with a page with often overlooked rules.
What are the rules you most often forget to use.
Cheers
Ole
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Wait until all shooting is done before doing driveback. :-X
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That every unit that fought in the combat phase can pivot around one of its own stands
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I actually kept missing the reform rule too. I had to make a game aid, a red explosion laminated thing to lay down next to each unit that was in combat, then after combats are all done I can reform and take the markers away.
The most frustrating things I always missed were the lasting spells, I made spell cards to lay down on the table to help me remember. Then the -1 to command for casualties, I made a casualty marker a lot like the combat marker explained above (and wound markers), and confusion markers and magical item markers.
Oh AND I forget to move heroes a lot. no game aids to help me there though.
that seems like such a long list LOL
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Almost anything related to evading by initiative. Did you know that the entire unit follows the path of a single stand and that the distance moved is optional up to maximum movement? The other stands are then arranged in formation around the stand that moved.