Specialist Arms Forum
Warmaster => Warmaster Revolution => Topic started by: Toothpick on May 15, 2017, 10:03:53 PM
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Two orc units brigaded together, in line formation charge into a unit of glade guard who inflict 2 wounds from shooting at them. The glade guard are destroyed, but cause enough wounds that the orc unit in contact with them loses 2 stands, leaving a unit of orcs with 1 stand left supported by a 3 stand unit of orcs. In front of them is a unit of wardancers that can be reached by an Advance move.
My questions are:
1. Does only the single stand unit get to advance charge the wardancers, and the supporting unit moves again into a supporting position behind this single stand maintaining the same formation?
2. Now that the supporting unit can now see the wardancers, does it have to move It's stands into contact with the wardancers?
3. Now that the supporting unit can now see the wardancers, it can no longer support the single stand unit, and thus cannot move into support?
Or something else?
Thanks,
Shane
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You have baically more options.
- If you want to advance with your single-stand orcs and make a supporting charge with the rear unit, you move the single stand into contact with the enemy and the rear unit into contact with the single stand so it supports it and doesn't touch the enemy stands at the same time.
- alternatively you can advance with any of the two units given they are able to see their target.
So
1. Yes, but you don't need to maintain the same formation - the conditions are to move the supporting unit to supporting position while not touching the enemy, nothing more.
2. No. If you making supporting charge/advance, the supporting unit must not get into contact with the enemy.
3. Yes you can. This obligation is only bound to Pursuit. Advance is basically a Charge move.
And I noticed this within the battlereport - no charging bonuses in Advance, so Wild riders are back to 3 attacks when advancing.
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Thanks for the clarifications Aldhick, as always. If you had not guessed it is both myself and Toothpick who regularly play, and this time he was using my woodelf list against me.
Just to clarify the advance question with wild riders (same for chariots and monsters) they get 3 attacks, +1 for charge, +1 for being wild riders. Second round of combat, +1 for pursuit (+1 for each 3cm pursuit).
Advance (which is like another charge), we know they don't get the +1 for charging due to fatigue, but do they get +1 for being wild riders in the first round of new combat (same for chariots and monsters).
The reason I ask, is because on page 51 it says "an advance is essentially a new charge move of 20 cm". Is is the bit that threw us, normal charge bonus does not apply, but does the units extra bonus apply?
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Good question - we had a discussion on that in committee few days ago. This special bonuses (chariots, monsters, grail knights, doom wheels and many ohters) are still deemed to be charge bonuses as they apply only when the units charge. So yes, it reduces lot's of punch from these units, but that is one of the Ancients/Revolution features. In my eyes the limited possibility to wipe large number of units in one charge slightly increase the games predictibility which is right imo.
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Thanks Aldhick for clarifying this. I maybe being picky, but maybe pg.51 par.3 could be changed to this?
Although the move is essentially the same as a charge, no charge bonus of any kind applies to advances: this takes into account a measure of exhaustion resulting from prolonged combat.
Thanks Clawlessdragon for clarifying my bad description of events.
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Good point Toothpick, thanx!