Specialist Arms Forum
Warmaster => Warmaster Revolution => Topic started by: flankyou on September 03, 2017, 09:33:55 PM
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I'm just double checking here - if pursuers come in to "incidental contact" with a unit that can shoot, do any shooting stands get to shoot at the pursuers?
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in cases like this, refer to RAW
- shooters are allowed to S&S as an option when charged
- is incidental contact deemed to be a charge?
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True - I guess what I'm really asking is did I miss something about shooting pursuers that may have been in a different section or something.
For example, our whole group had been playing that hits carried over from previous rounds counted toward the next combat rounds' resolution - until I read the blurb that says they don't on one of the summary pages. Correct me if I'm wrong, but it only exists there.. I've read the rules back and forth a few times and I'm still learning new things..
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.. I've read the rules back and forth a few times and I'm still learning new things..
... we all do (even me, after almost 20 years.....)
the layout of rules, semi-rules, exceptions, examples and fluff is NOT the most transparant........
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the layout of rules, semi-rules, exceptions, examples and fluff is NOT the most transparant........
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Probably the single most accurate thing ever posted on these boards :D Not actually played with the revolutions updates yet but I am hoping they are a bit clearer.
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We tried to revamp that layout (around 2005), never got around to finalizing that. Figured we needed 5 or 6 typefaces to denote the different bits
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JJ, you are right that this situation is not addressed in the rules in particular. Follow what Lex said. Good point for eventual Q&A, though.
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How exactly did you play it with counting the hits carried over from the previous round of combat?
Was it like this?
round 1: score 5 hits (against 3hit unit) - remove 1 stands, 2 wounds remain. 5 to combat resolution.
round 2: score 2 hits (against the same unit) - remove 1 stand, 1 wound remains, 4 to combat resolution.
Doing it like that, wouldn't you count the 2 hits (which got carried over from the first round) twice?
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How exactly did you play it with counting the hits carried over from the previous round of combat?
Was it like this?
round 1: score 5 hits (against 3hit unit) - remove 1 stands, 2 wounds remain. 5 to combat resolution.
round 2: score 2 hits (against the same unit) - remove 1 stand, 1 wound remains, 4 to combat resolution.
Doing it like that, wouldn't you count the 2 hits (which got carried over from the first round) twice?
Wounds-totaled for casualty removal
Wounds-caused for combat resolution
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How exactly did you play it with counting the hits carried over from the previous round of combat?
Was it like this?
round 1: score 5 hits (against 3hit unit) - remove 1 stands, 2 wounds remain. 5 to combat resolution.
round 2: score 2 hits (against the same unit) - remove 1 stand, 1 wound remains, 4 to combat resolution.
Doing it like that, wouldn't you count the 2 hits (which got carried over from the first round) twice?
Wounds-totaled for casualty removal
Wounds-caused for combat resolution
I am not sure I understand what you mean. I asked a yes/no question. :) Obviously, what you mentioned are two different things.
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Not a native english speaker, but IMO that deserved a good generic answer..... as this expands eg. in hits carried over from S&S too.....
so,
round 1:
assumption correct! CR = 5 (totaling ALL the hits caused in this round)
round 2:
wounds-totaled = 4 (2-prec + 2 actual) --> lose a stand, carry 1
wounds-caused = 2 --> CR = 2
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Not a native english speaker, but IMO that deserved a good generic answer..... as this expands eg. in hits carried over from S&S too.....
so,
round 1:
assumption correct! CR = 5 (totaling ALL the hits caused in this round)
round 2:
wounds-totaled = 4 (2-prec + 2 actual) --> lose a stand, carry 1
wounds-caused = 2 --> CR = 2
Yes, this is how it should be.
I got confused because I was asking how the group around "flankyou" played it differently (which you were not answering.) :)