September 19, 2025, 05:53:31 AM

Recent Posts

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Modeling & painting / Re: [BFG] - Designing new ship types - 3d printing madness
« Last post by Gun_wun on September 05, 2025, 04:32:38 PM »
Good stuff right there!!!!!  Scrapyard stuff makes my heart warm.  Although based on your latest stuff, I believe you can take your scrapyard stuff to the next level.
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Modeling & painting / Re: [WM][Wood elves] Building blog
« Last post by Ragsta on September 03, 2025, 04:12:32 PM »

I like the flat proxy idea, they are nice graphics and still do the job. The make me think of the original card punch out ships for Battlefleet Gothic actually! :P
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Modeling & painting / Re: [BFG] - Designing new ship types - 3d printing madness
« Last post by Ragsta on September 03, 2025, 04:10:09 PM »

These latest are awesome, mate! I really like that armoured orbital, and the assault pods would make very cool 'swarmer' craft in their current scale but also sized up!
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Modeling & painting / Re: [BFG] - Designing new ship types - 3d printing madness
« Last post by Malika on September 02, 2025, 07:30:44 PM »
Been digging through my design archives and managed to get three new releases out of them (so far!).

Armed Orbital Platform:
https://cults3d.com/en/3d-model/game/armed-orbital-platform


Fleetscale Ordnance Pods:
https://cults3d.com/en/3d-model/game/fleetscale-pods


Armed Escorts:
https://cults3d.com/en/3d-model/game/armed-escorts
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The list of 10mm fantasy manufacturers/studios/sculptors.
https://medium.com/@haroith/fantasy-10mm-miniatures-72f647c97ae9
Updated with the recent new sources and some tiny and free sculptors.
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Modeling & painting / Re: [WM][Wood elves] Building blog
« Last post by WarGamer on May 10, 2025, 04:07:33 PM »
The post of flat proxy heresy. At least plastic bases and miniatures photo are used, not ugly pixel art on paper.
Why?

1. I already can play full 2000 points, and try new ideas.

2. The army is literally pocket size. Sometimes it is crucial.
3. If any model break during the game, it can be replaced with a representative token.

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General Discussion / Re: Getting started with SG guide?
« Last post by mattl on April 12, 2025, 04:31:09 AM »
Cool, I thought you had moved to the UK?

I moved from the UK to Boston.

Our group games monthly-ish down in Manchester, CT if you're interested. We also do a weekly painting night on Tuesdays from 7-9 on Google Meet. We're mainly Epic, but there's plenty of people with interest and stuff for Warmaster, Necromunda, Mordheim, BFG, MoW and others.

Nice! That's unfortunately too far for me with any regularity -- I don't drive and recent years my health requires me to be closer to home more than it used to. So I really don't travel much beyond the MBTA or a short train ride, but if I'm ever down that way I'll try and figure something out.
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General Discussion / Re: Getting started with SG guide?
« Last post by Dave on April 11, 2025, 08:39:23 PM »
Oh, there's also Under the Dice Fest in May down in CT too. Big Mordheim games day, and I think they're planning on doing a WM tournament on Sunday.
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General Discussion / Re: Getting started with SG guide?
« Last post by Dave on April 11, 2025, 08:37:07 PM »
Cool, I thought you had moved to the UK? Or am I thinking of another redditor?

Our group games monthly-ish down in Manchester, CT if you're interested. We also do a weekly painting night on Tuesdays from 7-9 on Google Meet. We're mainly Epic, but there's plenty of people with interest and stuff for Warmaster, Necromunda, Mordheim, BFG, MoW and others.
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General Discussion / Re: Getting started with SG guide?
« Last post by mattl on April 10, 2025, 06:56:16 PM »
Not far from you, Dave. Boston.

My thinking with these guides would be to let a new player get started with both Citadel and non-Citadel products so they could even potentially play in a Warhammer store.

EDIT: Dave, I'm the person who made all the SG communities on Reddit and I see you're now a mod of the Epic40k one. I think we may have spoken about Epic maybe 12-15 years ago.
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