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Author Topic: Mighty Empires Rule Changes for Warmaster v0.6  (Read 3605 times)

Offline The Dog

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Mighty Empires Rule Changes for Warmaster v0.6
« on: February 14, 2010, 10:00:39 PM »
Hi
A friend and I have been working on Mighty Empires Rule Changes for Warmaster, below are the changes, its a WIP as we have only had one test run and we will soon be playing the campaign with 5 or 6 players.

So thoughts people?



Mighty Empires Rule Changes for Warmaster v0.6

Here is a list of suggested rules changes.

P3 Largest Empire
The calculation for Empire Size is
Empire Size = Tiles + Cities + Castles + Mines
Where a Tile=1, City=1, Castle=0.5 and a Mine=0.1
Eg 7 Tiles + 1 City + 2 Castles + 3 Mines = 9.3
This is similar to the rules but expressed in a different way, it is also used later.

P3 Events Phase
In smallest Empire Size order
1. all players pick their events, then
2. all players “play” their events they will be acted on in later phases.

Event 8 is now “Local Forces” In any battles you fight this round add a +1 to any one of the unit maximums. Eg for Empire
Handgunners -/3 would go to -/4 OR Hero -/2 would go to -/3 OR Wizard -/1 would go to -/2.
This is because Mighty Empires is written for WHFB.

P4 Army Bonuses
Ignore the first bullet point and replace it with the following.
•   Take your Empire Size x 10 add this in points to your base Army Points.  e.g. 9.3 = 93, so if you fighting with an agreed 2000 points your Army would be 2093 points.
This is to simulate that size matters, the bigger the empire the more troops you field, it rewards everyone not just the one with the largest Empire Size.

P4 Team Battles
•   Ignore the last bullet point in this section as it relates to WHFB.
•   In a team battle, if one of the allied/team armies break, they only affect their own army.

P5 Earning Empire Points
Ignore the sentence “In a team game . . . 2 empire points) as it is built into the table below.
For Team battles add the teams Empire Size together to calculate Empire Size for this table.  

Result................When enemy break & you have     Objective Point                    Enemy Empire Enemy Empire Enemy Empire
                        x of your units                           Battles                                     Size is         Size is        Size is
                                                                                                                     smaller        Equal          Larger
Loss.... .........    .......................................        .............................................      1              1               2
Draw                 Lost between 40% and <50%          Difference 0                                 1              2               3
Minor Victory      Lost between 30% and <40%          Difference 1                                 2              3               4
Solid Victory       Lost between 20% and <30%          Difference 2                                 3              4               5
Massacre           Lost <20%                                   Difference 3 or more                      4              5               5

This table is the biggest change to the rules.  It rewards the smaller Empires for winning against the bigger ones.  Also it defines what level the victories are.

e.g. Say you win and have 24 units just to keep it simple, 12 units is your break point.
A Draw is losing 10-11 units (Lost between 40% and <50%)
A Minor Victory is losing 8-9 units (Lost between 30% and <40%)
A Solid Victory is losing 5-7 units (Lost between 20% and <30%)
A Massacre is only losing 0-4 units (Lost <20%)

We play a lot of Objective Point Battles, so this is included.
E.g. say 7 object points are up for grabs.
Winners have 4, losers have 3, Difference 1 so a Minor Victory.
Winners have 3, losers have 1, 3 are contested, Difference 2 so a Solid Victory.


We will be using the 4 Espionage Event Cards from the GW site, this card has changed.
Assassinate (Enemy in Battle)
After deployment pick a enemy Hero or Wizard. They suffer -1 to their Command. Roll 2D6, if you roll over their Command they suffer another -1 Command, for a total of -2 Command.



The changes are in Word 2003 format and the 12 Event Cards are in Powerpoint 2003 in CCG format.
Scroll to the bottom of the page find the Button
"DOWNLOAD NOW with FileFactory Basic"
The page refreshes Scroll to the bottom of the page again find the counter wait till it says
"Download with FileFactory Basic"
Press the button to download.

Download Link Download Mighty Empires for Warmaster.zip from FileFactory.com


EDIT: Changed the Event Card "Assassinate", replaced the words Leadership with Command.
« Last Edit: March 03, 2010, 08:54:54 PM by The Dog »

Offline David Wasilewski

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Re: Mighty Empires Rule Changes for Warmaster v0.6
« Reply #1 on: February 15, 2010, 09:56:28 AM »
Hi Steve. A very apt name - a better one would have been "dead dog" after Friday's performance with the VC :)

Dave

Offline spiritusXmachina

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Re: Mighty Empires Rule Changes for Warmaster v0.6
« Reply #2 on: February 15, 2010, 12:48:15 PM »
I already did 2 WM Mighty Empire Campaigns and it worked quite well.

We had a similar change like you did in "Local Forces" but we ruled that you can change minimums or maximums by one.

The army bonuses you have are more of a general ME change (not necessarily linked to playing Warmaster). Going by ME rules just the biggest empire gets extra points (which we played).

Our Empire points alike were determined by the victory point differencies. If point difference was less than 10% of the winner's army points the loser would get +1, if the game ends because the general was killed, the winner gets +1 point.

WARMASTER
Small models
Great Game!

Offline The Dog

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Re: Mighty Empires Rule Changes for Warmaster v0.6
« Reply #3 on: February 15, 2010, 01:59:55 PM »
@DW
Well they are "Dire" what do you expect ;)

@spiritusXmachina
I like the "Local Forces" minimums idea.

I did not like the idea of just one player getting the 100 points and thought everyone should be rewarded, also there will less of a difference in points as most players should expand at a similiar rate as you say "not necessarily linked to playing Warmaster".

We wil have to test our currrent Earning Empire Points calculation, but yours sounds a good option, if this one feels broke.
Thanks
.

Offline spiritusXmachina

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Re: Mighty Empires Rule Changes for Warmaster v0.6
« Reply #4 on: February 17, 2010, 12:00:59 PM »
It's the same system we use in tournaments for some years now and it worked quite well.

In detail at 2000 pts games it goes like this:

win: 3 pts
draw: 2 pts
loss: 1 pt

Victory points difference 200 pts or less: loser gets +1 pt
Victory points difference 500 pts or more: winner gets +1 pt
Opponent's General is destroyed: +1 pt

(At a draw the points difference is not taken into account).

It's quite easy to use and proved to be fair at tournaments.
When translating into the ME system the only drawback is that it is very rare that you earn enough Empire points to conquer an enemy tile with a castle on it or a mountain tile. So it changes the game's dynamic a bit.

I did not like the idea of just one player getting the 100 points and thought everyone should be rewarded, also there will less of a difference in points as most players should expand at a similiar rate as you say "not necessarily linked to playing Warmaster".

It's a point. The reason I would not use that system is that the gamers organised their games for themselves, so all extra-rules had to be foolproof and easy and I wanted as little work as possible.

Greetings
Gerald
« Last Edit: February 17, 2010, 12:05:53 PM by spiritusXmachina »
WARMASTER
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Offline The Dog

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Re: Mighty Empires Rule Changes for Warmaster v0.6
« Reply #5 on: February 21, 2010, 09:30:53 AM »
@spiritusXmachina
Thanks for the detail.

@All
As the Event Cards are in Powerpoint 2003 file format I should have included a link to Open Office3.2 it is 95%-100% file compatible with Office 2003 for those you don’t have Powerpoint 2003.

Click “I want to download OpenOffice.org”
Download Link 152MB --> http://www.openoffice.org/

Open Office (its Open Source) is a free Microsoft Office 2003 look alike that includes;
Impress – Presentations like Powerpoint
Writer   â€“ Word processor like Word
Calc     â€“ Spreadsheets like Excel
Draw    – Vector Drawing like a cut down Adobe Illustrator
Base    – Database like Access
.