Hi
A friend and I have been working on Mighty Empires Rule Changes for Warmaster, below are the changes, its a WIP as we have only had one test run and we will soon be playing the campaign with 5 or 6 players.
So thoughts people?
Mighty Empires Rule Changes for Warmaster v0.6
Here is a list of suggested rules changes.
P3 Largest EmpireThe calculation for Empire Size is
Empire Size = Tiles + Cities + Castles + Mines
Where a Tile=1, City=1, Castle=0.5 and a Mine=0.1
Eg 7 Tiles + 1 City + 2 Castles + 3 Mines = 9.3
This is similar to the rules but expressed in a different way, it is also used later.P3 Events PhaseIn smallest Empire Size order
1. all players pick their events, then
2. all players “play†their events they will be acted on in later phases.
Event 8 is now “Local Forces†In any battles you fight this round add a +1 to any one of the unit maximums. Eg for Empire
Handgunners -/3 would go to -/4 OR Hero -/2 would go to -/3 OR Wizard -/1 would go to -/2.
This is because Mighty Empires is written for WHFB.P4 Army BonusesIgnore the first bullet point and replace it with the following.
• Take your Empire Size x 10 add this in points to your base Army Points. e.g. 9.3 = 93, so if you fighting with an agreed 2000 points your Army would be 2093 points.
This is to simulate that size matters, the bigger the empire the more troops you field, it rewards everyone not just the one with the largest Empire Size. P4 Team Battles• Ignore the last bullet point in this section as it relates to WHFB.
• In a team battle, if one of the allied/team armies break, they only affect their own army.
P5 Earning Empire PointsIgnore the sentence “In a team game . . . 2 empire points) as it is built into the table below.
For Team battles add the teams Empire Size together to calculate Empire Size for this table.
Result................When enemy break & you have Objective Point Enemy Empire Enemy Empire Enemy Empire
x of your units Battles Size is Size is Size is
smaller Equal Larger
Loss.... ......... ....................................... ............................................. 1 1 2
Draw Lost between 40% and <50% Difference 0 1 2 3
Minor Victory Lost between 30% and <40% Difference 1 2 3 4
Solid Victory Lost between 20% and <30% Difference 2 3 4 5
Massacre Lost <20% Difference 3 or more 4 5 5
This table is the biggest change to the rules. It rewards the smaller Empires for winning against the bigger ones. Also it defines what level the victories are.e.g. Say you win and have 24 units just to keep it simple, 12 units is your break point.
A Draw is losing 10-11 units (Lost between 40% and <50%)
A Minor Victory is losing 8-9 units (Lost between 30% and <40%)
A Solid Victory is losing 5-7 units (Lost between 20% and <30%)
A Massacre is only losing 0-4 units (Lost <20%)
We play a lot of Objective Point Battles, so this is included.
E.g. say 7 object points are up for grabs.
Winners have 4, losers have 3, Difference 1 so a Minor Victory.
Winners have 3, losers have 1, 3 are contested, Difference 2 so a Solid Victory.
We will be using the 4 Espionage Event Cards from the GW site, this card has changed.
Assassinate (Enemy in Battle)
After deployment pick a enemy Hero or Wizard. They suffer -1 to their Command. Roll 2D6, if you roll over their Command they suffer another -1 Command, for a total of -2 Command.
The changes are in Word 2003 format and the 12 Event Cards are in Powerpoint 2003 in CCG format.Scroll to the bottom of the page find the Button
"DOWNLOAD NOW with FileFactory Basic"
The page refreshes Scroll to the bottom of the page again find the counter wait till it says
"Download with FileFactory Basic"
Press the button to download.
Download Link Download Mighty Empires for Warmaster.zip from FileFactory.comEDIT: Changed the Event Card "Assassinate", replaced the words Leadership with Command.