Hi there. I have a couple of questions about Giant Goes Wild, and its interaction with spells which forbid a unit to charge. There are several outcomes of Giant Goes Wild which result in the giant entering combat, although the word "charge" is never used in the Goes Wild chart. Does the lack of the word "charge" mean that Giant Goes Wild effectively trumps such spells?
And, specifically in relation to the Empire spell Weird Enchantment, would a Giant Goes Wild result of double full pace movement still be reduced to half pace, or perhaps average the effects to result in a normal full pace move?