Yeah I have no idea how I'll do the Others. But the hints that GRRM has been dropping are VERY promising. The Wildings and everyone from outside of westeros will be their own army lists.
I think that for the most part the Northmen use the same units as the other six kingdoms. What's different is their religion (which means that their knights aren't
called knights). The rest is slight differences in force composition, but you can handle that with special rules based on characters.
Hedge knights seem to be knights whose tactics and equipment are the same as landed knights, it's just that they're broke and are basically sellswords. The poorest of them might have lesser gear and count as mounted men-at-arms. "Turncoats" don't seem to be a separate unit type at all-- could you elaborate? Dismounted Knights-- I should definitely add them!
I'm doing Westeros as one big army list with lots of options based on characters for two reasons. First, their armies
are pretty uniform-- the main differences are in force selection. Second, they mix and match and change sides very often. During the War of the Five Kings, the Stormlords switched from Renly to Stannis to Joffrey. Highgarden switched directly from Renly to Joffrey. The Freys switched from Robb to Joffrey, while the Brave Companions switched the other way (and died for it). The same shuffle happened in Robert's Rebellion. So with one big army list, this is easy. What counts are the characters and their allegiances; and so that's why so much rests on your character selections.
OK so here's what I mean by the characters thing I was describing:
Characters count as "Leaders" or "Heroes"-- with heroes having the reduced command range of a Wizard. Any Leader can be a General, and gets +1 to the Leadership for it (though some aren't smart to take as Generals). You get a certain number per points value as usual, but here you have to name your characters from the list. Selecting different characters gives you different special rules. Some of these represent the character's abilities and some are representative of the men who follow them.
I think I'll make a "wine list" that shows the good pairings of characters as listed in the books, but there's no reason you can't have your own speculative pairs-- what if Lysa Arryn had joined Robb Stark's cause and sent an Bronze Yohn Royce to his aid? What if Melissandre had abandoned Stannis and entered Jon Snow's service? What if Renly had supported Stannis's claim?
So here's some off-the-top-of-my-head ideas:
Character | Type | Attack | Leadership | Points | Special |
Robb Stark | Leader | +2 | 8 | | Robb brings his direwolf Grey Wind into battle. Cavalry in combat with a unit Robb has joined receive -1 attacks per stand. |
Balon Greyjoy | Leader | +1 | 7 | | The Ironmen are unruly seagoing raiders, as a rule. An army fielding Greyjoy as commander counts as having 1000 fewer points for the purposes of minimum and maximum number of cavalry units. In addition, 500 points worth of units in your army are unreliable Ironmen and have a -1 penalty to orders which include those units. Armies with Greyjoy as the general cannot take cavalry units at all, but take no penalty to command. |
Mace Tyrell | Leader | +0 | 6 | | Mace Tyrell himself is a poor commander, but he attracts good men into his service. An army with Mace as its general may bring one additional Hero or Leader per 1000 points. |
Tywin Lannister | Leader | +0 | 8 | | Tywin Lannister is terrifying, implacable, ruthless and cunning. He may only serve as a General. Select one of the following intrigues to affect another character: either +1 to the attacks bonus of one character on his side or -1 leadership to an enemy character. The player must write down his selection (and the character to be affected) but need not reveal it immediately. The bonus applies as soon as it's revealed. |
The Kingslayer | Hero | +2 | 6 | | Jaime's reckless wrath is known throughout Westeros. You may not take Goldenhand if you take the Kingslayer. |
Goldenhand | Leader | +0 | 7 | | Jaime Lannister is more thoughtful and cunning after he is maimed. You may not take the Kingslayer or Tyrion Lannister if you take Goldenhand. |
Tyrion Lannister | Leader | +0 | 8 | | Units accompanied by Tyrion are unaffected by Terror (they are shamed to run from a foe that the Imp is willing to face). Tyrion also gets the Intrigues special rule of his father Tywin. However, he cannot be a general. |
Loras Tyrell | Hero | +2 | 7 | | Loras is a brilliant and promising knight, though somewhat reckless. Units he joins must use initiative to charge if possible. |
Stannis Baratheon | Leader | +0 | 8 | | Stannis is stubborn past the point of reason. Armies with Stannis as their general add one to their break point. |
Greatjon Umber | Leader | +2 | 7 | | The Greatjon may never be a General. |
Roose Bolton | Leader | +1 | 7 | | Roose Bolton is a man men fear. Enemy units within 20cm of him take a -1 penalty to command rolls. |
Gregor Clegane | Hero | +3 | 6 | | Units joined by The Mountain That Rides cause Terror. |
Sandor Clegane | Hero | +2 | 7 | | If a unit joined by Clegane is hit by a fire-based attack, Sandor is removed from the game. |
Walder Frey | Leader | +0 | 7 | | Freys are notoriously numerous and notoriously treacherous. If the "Late" Lord Frey is in your army, select 500 points of units and characters from your army. Characters must be listed as Freys; the units are normal units but become Freys; either way, use the Frey special rule, below. If Walder Frey is your General, you must select 1000 rather than 500 points of Freys, non-Frey characters take a -1 Leadership penalty, and you may include an extra leader for every thousand points of your army's value. |
Stafford Frey | Leader | +1 | 8 | | As Freys go, he's not bad. Select one cavalry unit from your army; this is now a Frey unit. Stafford may not serve as your General. |
Black Walder Frey | Leader | +1 | 7 | | As Freys go, he's pretty bad. Select one unit from your army; this is now a Frey unit. |
Edwyn Frey | Leader | +0 | 7 | | Yet another Frey. Select one unit from your army; this is now a Frey unit. |
Walder Rivers | "Hero" | +1 | 6 | | A bastard Frey. Select one unit from your army; this is now a Frey unit. |
Ser Ryman Frey | Leader | +0 | 6 | | This Frey makes Edmure Tully look like Tywin Lannister. Select two infantry units from your army; these are now Freys. |
Lord Emmon Frey | Leader | +0 | 6 | | Bored yet of all the Freys? Select one unit from your army; this is now a Frey unit. Once per battle, Lord Emmon's leadership increases to 8 for the entire turn. The player may choose whether or not he will count as a Frey for that turn. |
Melissandre | Hero | +0 | 6 | | Melissandre can cast spells! Roll a d6 during the magic phase, on a 6+, she has used some power of the Lord of Light to eliminate an enemy character within 30cm. Melissandre may not be equipped with a weapon. |
Cersei Lannister | Leader | +0 | 6 | | Cersei only thinks she's the next Tywin Lannister. Actually, she's incompetent and dangerous as wildfire to foes as well as friends. If your army includes Cersei, pick an enemy character and a friendly character. Both get a -1 penalty to their Leadership to represent the fruits of her latest scheming. Cersei may not be equipped with a weapon. |
The Blackfish | Leader | +2 | 8 | | The Blackfish's leadership does not get the +1 bonus if he is made the General. |
Lyn Corbray | Hero | +2 | 6 | | Ser Lyn carries the Valyrian longsword Lady Forlorn, and so may not take another weapon. |
Freys: Many characters are Freys, and they often bring Frey units with them. Orders by Frey characters given to non-Frey units, or by non-Frey characters to Frey units, suffer a -1 penalty. Frey units and characters may not act on the first turn of battle.
Valyrian Swords: A character may take a Valyrian sword as a weapon. This provides that character with +1 to his attacks rating.
These are just ideas. I haven't even really thought them through, let alone playtested them. Points will have to be tweaked even if they are balanced enough to include. I'd imagine that we'd print cards for each character so you'd have the special rules readily at hand.
My thinking is that stats should look like this. Leadership 7 should be your "average" battle leader. Good leaders should be leadership 8. The very best should be leadership 9. Total incompetents are leadership 6. Generals get a +1 bonus for being made general. Heroes have 1 level lower, not because they're incompetent but because they're not in the normal chain of command. Attack stats are +0 for non-warriors. +1 if they are some kind of fighter. +2 if they are a very good. +3 if they are somehow legendary.
UPDATE: Added lots of characters, changed some rules. Especially Freys, since the special rule means that if you're going to take any Freys, you'll probably end up taking
lots of them. Emmon's rule of course represents his far more competent wife stepping in and taking charge.