Actualy that is not a rule, but a procedure statement
.
makes me curious - what is the basis for above statement?
Let me try and explain; if you look at the Rulebook (actualy ANY rulebook, or workmanual etc) there are 3 different kind of writing in there
- Rules
- Procedure
- Fluff
In general, more traditional games will have VERY clear Rules and Procedures, and hardly any fluff, or at least the fluff stays in its own sections and does not clutter the rules. Eg. look at Monopoly. Clear, sectionalized rules, which little complexity and thus no need for eleborate Procedure.
- Rule: when you hit the policeguy, go to prison
- Procedure: instead of following the normal track, which might cause you to cross start and get money cf. the normal rule, go direct to the boardspace marked prison
- Fluff: none, WHY you go there is left up to imagination
GW produced games tend to have VERY much overlap between Rule, Procedure and Fluff, which often leads to people reading "rules" that are never intended as such, or ignoring stuff as "being in the fluff".
- Rule: If you have missile weapons you can shoot at enemy in sight and in range, with the OBLIGATION to shoot at the closest enemy
- Procedure:
1) determine LOS for the unit shooting
2) measure distance to nearby units
3) roll dice to hit
etc
- Fluff: no sane man/elf/gobbo would ignore the guys with pointy bits comming closer and closer to shoot at the friggin big dragon further away.
actually i don't really see reason for discussion as the rules are quite clear in my opinion! 
Well, one of the reasons that for the Playtest and Development I try to get people from many places, with all their own interpretation and playstyle together. Especialy people well versed in English, that need to translate the Rulebook to others in their community are prone to spot certain areas of possible misinterpretation. Travel to play, and you will be supprised by what YOU concive as "clear" may not be as clear as you think. Most players are limited to their own meta-gaming-scene, which will also "set" certain (pre)conceptions. Take it from one that traveled half the world to play his games of Warmaster.