May 24, 2025, 11:14:11 AM

Author Topic: Lost hands  (Read 4131 times)

Offline Guthwine

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Lost hands
« on: July 04, 2009, 08:53:57 PM »
Hi!

Had a game of Mordheim yesterday, which except for the after game sequence went quite good. :) My leader got knocked out of action and rolled "Multiple Injuries" on the chart and after the D6 he had to roll 6 times on the table. So he got robbed, lost an arm, multiple injury*, multiple injury*, dead* and then lost his second arm.
*....are ingnored when rolling multiple injuries

When loosing an eye twice it says that the warrior resignes from the band, but for loosing both arms it says nothing in the rulebook. Which could either mean its obvious that he leaves, or that he can only use one arm. Also without any arms does he still get the 1 attack from his profile, meaning he could at least do something or is it 0 attacks afterwards?

Thanks in advance!
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline ANSWER_MOD_DABANK

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Re: Lost hands
« Reply #1 on: July 05, 2009, 12:41:55 PM »
LOL, I believe it is time to retire this guy.

Nothing is stated in the rulebook but the assumption is without arms he "really" can not attack.

My stance is that he is useless as Mordheim is not handicapped friendly or abides by the American Disabilities Act.

Remember this is not Monty Python In Search of the Holy Grail when the Black Knight gets his arms chopped off and the Black Knights says "It's just a flesh wound."


Offline Long_John_Silver

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Re: Lost hands
« Reply #2 on: July 11, 2009, 05:14:07 PM »
I guess it depends on the warband and character. If you are playing Possessed, you could gamble that you could recieve a "Reward of the Shadow Lord" rather than a skill and receive the extra arm mutation.

Actually, any spell caster may still be useful even without the arms. Also some of the skills your leader may have accumulated may not be arm dependent, especially the Academic skills, step aside/dodge.

Offline Guthwine

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Re: Lost hands
« Reply #3 on: July 11, 2009, 05:58:49 PM »
It was a dwarf band and I only had the noble and 2 slayer heroes and seemed wrong for a slayer to lead the warband, so I decided to drop them. It was a test anyways, I tried a CC dwarf band with as many beardlings as possible (equiped with 2 axes each). Depending on the scenario and enemy it can be fun but I think, Ill try a more conventional approach with the dwarfs.
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline ANSWER_MOD_DABANK

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Re: Lost hands
« Reply #4 on: July 11, 2009, 08:57:23 PM »
Yes, you can keep a spellcaster around but there is no else that wold be woth it as Arms are needed to attack.

Offline Long_John_Silver

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Re: Lost hands
« Reply #5 on: July 11, 2009, 11:35:35 PM »
The leader might not be worth having around during the battle for combat reasons, but he/she can still be useful in other ways:

~The leader my still have a very high leadership. If it is well above the next warband member it might be worth keeping him/her around until another candidate gets a higher leadership.

~He/she might increase the number of warband member needed OOA before a rout test.

~Streetwise, Haggle, and Wardstone Hunter skills are not arm dependent. If the leader has one or more, it might be worth it to keep him/her around for the post game sequence.
   

Offline ANSWER_MOD_DABANK

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Re: Lost hands
« Reply #6 on: July 12, 2009, 12:21:14 AM »
Ahoy  Long John

Arrrgh! You mights bring ups sums goods points tharrrr Matey.

(Back to Normal Voice) I never thought of those skills to keep a messed up hero like this.

Offline Long_John_Silver

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Re: Lost hands
« Reply #7 on: July 12, 2009, 12:23:33 AM »
Yarr! I never had a hero with no arms before, but I have has some pretty messed up ones. Kept them around for just those reasons.