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Author Topic: Getting into mordheim  (Read 3435 times)

Offline bsucbe

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Getting into mordheim
« on: July 19, 2012, 06:16:43 PM »
Hi all
I have been looking into the specialist games and think mordheim is what is best suited to me, love the background and charated and development. I found this link for a way of playing online without need to commit to buying the minatures
http://www.40konline.com/index.php?topic=97526.0
so was wondering if anyone on here would be interested in a) using this system b) be willing to put up with me getting the grasp of the system  c) have any comments on my outlie of a starting warband (see below)
Captain (hammer and axe)   73gc

Champion (Double handed Hammer)  50gc

Champion (Spear and buckler)   50gc

Youngblood (axe)   20gc

Youngblood (Spear and buckler)   30gc

2x Swordsman ( 2 swords)   90gc

3x Marksman (bow and club)  114gc

Warrior (halberd)  35gc

Warrior (hammer and buckler)   33

Offline RationalLemming

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    • Our House Rules - Mordheim
Re: Getting into mordheim
« Reply #1 on: July 30, 2012, 09:55:27 PM »
Hi bsucbe,

What mercenary warband are you using (Reikland, Middenheim or Marienburg)? Each type of mercenary warband has slightly different perks which affect how your warband is created.

Generally though I recommend dropping the double-handed hammer, spear and halberds early on in the campaign and go for normal hammers. Get the double-handed hammer after your Champion gets the Strongman skill that cancels out the 'strike last' rule.

Cheers,

RL

Offline bsucbe

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Re: Getting into mordheim
« Reply #2 on: July 30, 2012, 10:03:01 PM »
Hi

Gone for middenheim
I played an online game and did alter it slightly, plus that band actually isnt allowed, made calculation errors, thought i had a few too many men!
champion, hammer and axe
champion, double handed
champion, spear and buckler
youngblood, double hander
youngblood, spear and buckler
2x swordsman,  sword
3x marksman, crossbow

it performed quite well, but could really have used strongman, lost the champion to him having to wait, while the youngblood was already stunned.
In case anyone is interested i am trying with another player to run an entirely online campaign on the warseer forum and we are looking for interest now. Really good system we found and removes the issues of a lack of local opponents!

Offline RationalLemming

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    • Our House Rules - Mordheim
Re: Getting into mordheim
« Reply #3 on: August 05, 2012, 09:17:52 PM »
Lack of local opponents is definitely something that plagues Mordheim.  :-[ Anything that can mitigate that is a good thing.

Offline bsucbe

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Re: Getting into mordheim
« Reply #4 on: August 07, 2012, 06:05:32 PM »
Agreed, i have never played a game in person, mostly due to lack of oponents, plus i have no models either.
However the campaign i mentined is now up and running
http://www.warseer.com/forums/showthread.php?348114-Mordheim-online-campaign-(sign-up-and-test-game-battle-report)
The test games went well, as has the first campaign game (though being the victor i would say that) and if you fancying following the campaignit will be kept on there as far as i know.