Hi.
Thx for the answers.
As for point 3. There is no indication telling that you can only move half movement by walking.
Here the original text from the scenario about carrying the chest:
"Carryingthe treasure chest will slow the warrior carrying it to half speed. Two or more models may carry
the chest without any penalty."
And here the original text for "Wings of Darkness" spell:
Wings of Darkness Difficulty 7
"The Chaos Mage is lifted from the ground by two shadowy Daemons and carried wherever he
wants to go."
The Chaos Mage may immediately move anywhere within 12", including into base contact with an
enemy, in which case he counts as charging. If he engages a fleeing enemy, in the close combat
phase he will score one automatic hit and then his opponent will flee again (if he survives).
So based on your explaination given already and based on the text description of the spell .... I would allow the Chaos mage to carry the chest 12" if he succesfully casts the spell as he (carrying the chest) gets transported (flying, warping...whatever) by Daemons.
What do you think about my interpretation ? Of course this will be very big advantage for Chaos mage...especially for my Beastmen Shaman (as he got sprint already) but it´s also a risk to send him (most of the time) into the last building not inspected.
The Minotaur and Blood Greed topic is clear for me know as well as the Trample attack.
But what about testing for being Drunk at Centigor. Does Centigor only have to test when not being engaged in combat. Does he only have to test at the beginning of the game (so only once a game) Or does he have to test each turn (no matter of being engaged in combat ?
Best regards
Claus
Cheers
Claus