Ok, so a SM can block a GS entry area by being within six squares of it. But is that six squares up to the entry area, or six square to off the board, counting the move off the board as the sixth square? Also, do you count diagonally or not...
And GS blip conversion. When it says adjacent, is diagonally next to the square good enough, or does it have to be directly next as in the four cardinal compass points, etc...?
So far these are the only unclear things I've found about the rules, but then I've only played about four or five games...