May 24, 2025, 09:37:35 AM

Author Topic: General Question Thread  (Read 31061 times)

Offline Stormwind

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Re: General Question Thread
« Reply #90 on: March 08, 2014, 02:42:20 PM »
Yeah, but what he does is put all the objectives touching dense terrain.

He deliberately does this make it so that if an infantry unit is touching one - it physically cannot be attacked by cavalry.  The tournament scenario is 3 of these objectives of every battlefield so he is really skewing it towards infantry.
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Offline Stormwind

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Re: General Question Thread
« Reply #91 on: April 02, 2014, 08:02:35 PM »
Ok got another one.

How does the banner of Fortitude work?

It says to ignore odd hits after the first round - how does that work?
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Offline Big Red

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Re: General Question Thread
« Reply #92 on: April 03, 2014, 06:19:54 AM »
I am assuming that the "odd hits" are hits received that have not been enough to remove a stand of the unit which is carrying the banner - similar to the end of the shooting phase and any odd, left over hits are discarded.

So therefore, at the end of the combat round, the "odd hits" are discarded and don't carry over with the unit for any future combat and this is when the effects of the banner are removed i.e. the extra hit per stand.

For example:

A unit has 3 stands with 3 hits per stand.
It is also carrying the Banner of Fortitude. 
This makes the unit have 4 hits per stand until the end of it's first combat engagement for the battle. 
The unit is attacked and takes 7 hits total.  Due to each stand now having 4 hits each a single stand is removed as a casualty and 3 hits remain. 
There is no further combat - no pursuit or combats that result from advances etc. 
The unit has lost 1 stand and has 3 remaining "odd hits".  These "odd hits" are discarded and the banner becomes defunct.  If the remaining "odd hits" weren't discarded but the banner becomes defunct, the hits per stand now drop back to 3 per stand and another stand would become a casualty.  Hence, the removal of the "odd hits" before the effects of the banner are removed.

I hope that is the way it should work.  Please correct me if I'm wrong.
« Last Edit: April 03, 2014, 06:39:02 AM by Big Red »
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Offline Stormwind

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Re: General Question Thread
« Reply #93 on: April 03, 2014, 10:06:46 AM »
Ah, OK!

Got another question - several infantry units are in combat - so they can pursue one another - if they end up advancing into another unit does that unit join the combat?
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Offline Lex

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Re: General Question Thread
« Reply #94 on: April 03, 2014, 12:08:21 PM »
Units pursuing fleeing enemy sometimes engage additional units "accidental contact". This will pull the fresh unit into the "combat".

NOTE: units engaged by accidental contact are just that, pursuing units CAN NOT claim pursuit-bonus for attacks on the new target, nor are they supposed to "extend frontage" (as this contact does NOT count as charge

NOTE: units engaged by accidental contact can claim ALL their relevant bonuses!!!

Offline Ole

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Re: General Question Thread
« Reply #95 on: October 15, 2016, 08:51:26 PM »
Quote
Move the closest evading stand in a straight line in this direction then pivot it to face in any direction that you want Finally rearrange the remaining stands into formation around the first Remaining stands cannot be placed closer to the evaded unit than the first These remaining stands can be moved further than their full pace move where required and can change their relative position in the unit as they evade.

Does that mean I can swoop form line formation to column formation or any irregular Formation?

But our princess is in another castle!

Offline Lex

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Re: General Question Thread
« Reply #96 on: October 16, 2016, 10:23:52 PM »
Quote
Move the closest evading stand in a straight line in this direction then pivot it to face in any direction that you want Finally rearrange the remaining stands into formation around the first Remaining stands cannot be placed closer to the evaded unit than the first These remaining stands can be moved further than their full pace move where required and can change their relative position in the unit as they evade.

Does that mean I can swoop form line formation to column formation or any irregular Formation?

As part of and Evade ?  Yes

Offline Ole

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Re: General Question Thread
« Reply #97 on: October 17, 2016, 04:01:55 AM »
Quote
Move the closest evading stand in a straight line in this direction then pivot it to face in any direction that you want Finally rearrange the remaining stands into formation around the first Remaining stands cannot be placed closer to the evaded unit than the first These remaining stands can be moved further than their full pace move where required and can change their relative position in the unit as they evade.

Does that mean I can swoop form line formation to column formation or any irregular Formation?

As part of and Evade ?  Yes

Thanks
Lex


But our princess is in another castle!