May 24, 2025, 09:40:30 PM

Author Topic: [WMR] movement spell query  (Read 7455 times)

Offline Toothpick

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Re: [WMR] movement spell query
« Reply #15 on: March 21, 2017, 10:09:21 PM »
I don't really have a strong opinion on whether it should be errata'd out or not.  But the ambiguity does need to be fixed one way or the other.  If you go down the route of not allowing supporters to be dragged, it should be easy enough to say 'this does not apply to units moved by spells' within the supporting charges section.

I agree with this. It would be easier to change the rule concerning supporting charges to reflect this change than to change the wording for five spells.
Does this kind of thing need to go to the rules committee, or is it not deemed important enough?

Offline cjbennett22

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Re: [WMR] movement spell query
« Reply #16 on: March 22, 2017, 01:21:05 AM »
Reading through this also reminds me of the 3 maximum orders received during a command phase.  Is that now "overpowering" to give a fourth command to a unit via a spell?

Offline industrialtrousers

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Re: [WMR] movement spell query
« Reply #17 on: March 22, 2017, 06:10:11 AM »
You blokes must have infinitely greater luck casting spells than I do to make this worth discussion.

If a spell targets a unit. It is just that unit. A unit is 3 or less stands. Nothing more.

Sounds like whoever tried this on was in a sticky spot.


Offline Toothpick

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Re: [WMR] movement spell query
« Reply #18 on: March 22, 2017, 10:10:02 AM »
Wings of the Jungle: "The spell affects only a single unit, never a brigade.  The unit can be moved just as if it had received an order in the Command phase".

Same wording for Voice of Command, Lady's Favour, Vanhel's Danse Macabre, and Hunting for Gore.

Then i propose the last paragraph of the Supporting Charges section is changed to the following.

"The supporting charge is a special kind of combined move -
the charger and the supporting unit are considered to be brigaded together
with the same order. If a unit is unable to move for whatever
reason (if it is confused for example), or if it does not have sufficient move
distance to move as described, then it cannot make a
supporting charge."

Offline honestmistake

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Re: [WMR] movement spell query
« Reply #19 on: March 22, 2017, 10:24:50 AM »
or jus add a single line to the spell ""The spell affects only a single unit, never a brigade.  The unit can be moved just as if it had received an order in the Command phase. This spell affects only the target unit and does not allow other units to be moved as part of a supporting charge.".

Offline Toothpick

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Re: [WMR] movement spell query
« Reply #20 on: March 22, 2017, 10:40:31 AM »
or jus add a single line to the spell ""The spell affects only a single unit, never a brigade.  The unit can be moved just as if it had received an order in the Command phase. This spell affects only the target unit and does not allow other units to be moved as part of a supporting charge.".

Yes, you could edit 5 different spells in 5 different army lists.😉
Or once in the main rules book.🙂

Offline mdivancic

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Re: [WMR] movement spell query
« Reply #21 on: March 25, 2017, 09:08:50 PM »
Hi,
I'm of the opinion that the spell(s) affect only the charging unit, and not any other unit in a "supporting" position.

My reasons are, (and I'm probably wrong) as has already been stated, the spell(s) in question affects a single unit. Even though the affected unit is now being moved just as if it received an order in the command phase, it is only this unit that is affected. Any other units capable of making a supporting charge are still in the shooting phase, and thus are not affected by the spell. Therefore they cannot move.

Units are separate and distinct, if a spell says its affects only one unit, then it affects only one unit.


Thanks,
Shane

My take as well.
Regards,
Michael Ivancic

Offline mdivancic

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Re: [WMR] movement spell query
« Reply #22 on: March 25, 2017, 09:10:48 PM »
or jus add a single line to the spell ""The spell affects only a single unit, never a brigade.  The unit can be moved just as if it had received an order in the Command phase. This spell affects only the target unit and does not allow other units to be moved as part of a supporting charge.".
Not sure it necessary, but if so this is a simple and clear change.
Regards,
Michael Ivancic

Offline empireaddict

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Re: [WMR] movement spell query
« Reply #23 on: March 26, 2017, 12:32:42 PM »
@mdivancic, I think there does need to be an amendment like the one suggested by honestmistake.  Currently the spell(s) wording(s) allow a 'normal charge' for a unit and, under WMR, a 'normal charge' would allow a unit to drag a supporting unit with it.
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
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Offline cjbennett22

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Re: [WMR] movement spell query
« Reply #24 on: March 26, 2017, 01:43:37 PM »
despite it being more work, amending the spell's wording would be the better way to go.  Adding the line to all 5 spells would be easier for the games to see and remember.

Offline Aldhick

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Re: [WMR] movement spell query
« Reply #25 on: March 26, 2017, 01:49:01 PM »
thanx guys for your ideas guy. Right now it goes in favour of amending the spell wording.
WM - Toomb Kings
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Offline empireaddict

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Re: [WMR] movement spell query
« Reply #26 on: March 26, 2017, 02:13:30 PM »
@Aldhick, no problem with that approach. Just as long as it gets sorted out one way or the other.
"I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don't you think that is being little obsessive?"
"Yes, but not enough to scare us wargamers."
Larry Leadhead (2004)

Offline honestmistake

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Re: [WMR] movement spell query
« Reply #27 on: March 27, 2017, 03:40:14 PM »
or jus add a single line to the spell ""The spell affects only a single unit, never a brigade.  The unit can be moved just as if it had received an order in the Command phase. This spell affects only the target unit and does not allow other units to be moved as part of a supporting charge.".

Yes, you could edit 5 different spells in 5 different army lists.😉
Or once in the main rules book.🙂

Oh I would edit both for clarity.... avoids any chance that someone might argue one rule is supposed to supersede the other. I suspect that anyone who has ever had to argue over a Steam Tank always counting as defended and a Cannon always ignoring defended will always favour absolute clarity on such matters ;)

Offline Toothpick

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Re: [WMR] movement spell query
« Reply #28 on: March 27, 2017, 08:02:05 PM »
If the majority say change the wording of the spells, then that's fine.
Happy Days!   :D