It has been a long time for this thread, but don't hate that I am bringing it back. Earlier in the thread I stated that I had my strong doubts on the 2 round maximum but have since played maybe 10 games with those rules. I have also made up my "Retreat", "Advance", and "Charge" markers (everything else is pursuing). I am now absolutely and utterly sold on the combat rules for this game.
Such a fun change to the strategy, the 1-2 punches of reinforcing an engaged unit, the absolute grind of the combat. Starting your turn with troops already in combat and wanting to get them help adds so much more stress and anxiety within the gameplay. It is honestly so much more fun to play, to me.
So again, thank you everyone that had a hand in updating these rules!