Kislev red guard manage to confuse and chaos warriors, with bowmen confuse a unit for wolves, as the cavalry counter charge and axemen rush the stranded harpies.

and after the combats:

Missing the image here for after the chaos move, but the chariots smashed in to the axe men, while the ogres failed their second order to charge in. The cavalry circus continued and the troll brigade failed to activate again.
Chariots won at first, then drew after pursuit, so both sides withdrew.

(and where did that stand of harpies go? well they'd flown over the back of the axe men to block retreat from chariots, but then got over confident and tried a rear charge: blunder roll 3. move away 100cm full move away from enemy, right off table, and got a 0 to come on next turn, so were destroyed …)
another missing image, but Kislev form up a bow line to try to confuse and pushback as much as possible. It doesn't have much effect mid-table, the the pushed back trolls confuse the marauders who make way for them. Position after kislev final turn, kislev are 1.5 points off breaking but have only lost 1 building.

Chaos in the final turn run at as many buildings as possible. The trolls finally agree to do a thing and hug a cottage all of their own, while the marauders stuck behind their confused companions refuse their second order to get in. Chaos roll high, and score two 6s against each building, for 3 burnt total.

Chaos minor win 4 points to 3, with neither side breaking … although given the lack of bears Kislev were at a critical cultural disadvantage from the start.