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Author Topic: Athel Loren: Rewards  (Read 4529 times)

Offline StyrofoamKing

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Athel Loren: Rewards
« on: November 02, 2009, 04:04:37 PM »
So, here's a reposting of the different reward paths, and who can take which:

REWARD PATHS:
Certain warbands that are encouraged in the Athel Loren setting are pure enough in their faith and pure beliefs that they can sense the spiritual energy all around them.  Whether it is in the plants, the lakes, or the shadows, these warriors are able to reach out to something greater than themselves... evne at the risk of being consumed by it.

MULTIPLE PATHS
Everytime a hero gains a skill advance, he may instead choose to roll on the Rewards Table appropriate for his warband.  In some cases, some warbands have access to more than one Reward table open to them: if this is the case, a single hero may ever use ONE Reward table.  Once that hero has rolled on that table, he may never roll on any other table again.


REWARDS OF THE LADY - The patron goddess of Bretonnia, in her purity and infinite beauty.
TAKEN BY: Bretonnians (old), Bretonnian Chapel Guard, Bowmen of Bergerac

REWARDS OF ARIEL - The spirit of life and rebirth, leading the soul searcher to see their important role in the natural order.
TAKEN BY: Wood Elves, Horned Hunters, Bowmen or Bergerac

REWARDS OF THE GREAT HUNTER - Whether it is Taal, Orion, or perhaps something far older and savage, the spirit walker seeks the inner strength from the greatest hunter ever.  The young warrior becomes a hair's breath between ultimate serenity and savage rage, and learns how the hunter and the hunted are spiritually bound.  Respect for your quarry, even as you kill him with primal force.
TAKEN BY: Wood Elves, Slayers, Horned Hunters, Savage Orcs, Forest Goblins, Beastmen

REWARDS OF THE DEVOURER - The darkness that feeds without giving back, living in the rot, the mushrooms, and creatures older than the trees.  The chaos gods are here, unseen, whispering promises so faint that they sound as innocent as the rustling of the leaves. (Same as Rewards of the Shadowlord)
TAKEN BY: Beastmen. Skaven? (Also Marauders, Norse, and Possessed, if they happen to be in the campaign.)



AAAAAND a reposting of the 'Rewards of the Lady' path.  Time to post the others!

2 - Called by the lady: The knight is called elsewhere by the lady, he abandons his warband with all his items and leaves this land for good, remove him from the roster (although your gaming group might want to make a special dramatis personae for him   )

3-6 A minor boon: The boon granted by the lady is so minor or subtle that it has no real notable effect, like a lucky letter reaching him from his family back home, or a lucky hit in a contest, whatever the result it has no gaming effect.

7-8 May gain +1 Characteristic, which cannot bring the knight over maximum stats. Alternatively, you may choose to have your knight gain a 'Virtue' from the original Bretonnian Warband skill list.

9 - The hero gains the lady's mark of protection. Before playing a game, the hero may make a Leadership test. If the test is successful the Lady of the Lake has bestowed her blessing upon the hero. The blessing takes the form of a powerful curse upon the enemies of chivalry, and in particular upon those that make use of the foul and dishonourable weapons of mass destruction. Any model in the opposing warband who wishes to fire a missile weapon at the blessed hero must roll a D6 and score 4+ to overcome the curse, otherwise they may not fire the weapon. This only applies to shots that specifically target the hero, not shots that include him/her amongst other targets (ex. blunderbuss, grapeshot, etc.)

If this result is rolled by a Bowmen of Bergerac, it does NOT work to its full effect, as the Lady is more prone to protect a chivalrous knight than a cowardly archer!  However, on a successful Leadership test at the beginning of the game, they hero gains a 6+ ward save against all unsaved wounds, throughout the entire battle.

10 A valiant steed: The lady has decided that this warrior needs a valiant steed to ride. He gains a steed with barding and the following statline (which only HE may ride, of course):
M WS BS S T W I A LD
9  4    3  4 3  1 4 1 7
If he already possess such a steed, you may either have your old steed ride off into the forest, or may keep your steed, and treat this reward result as a roll of 8 instead.

11 Sword of the lady: The knight is granted one of the mighty swords of the lady.  Treat it as a normal sword (ex. parries), but all attacks from it are magical, and all attacks from it are at +1 strength and +1 to hit.

12 A sip from the grail: The knight has been accepted by the lady, and becomes a grail knight, he receives +1 strength, +1 toughness and +2 leadership, all of his attacks are magical, and is now immune to psychology.  If the warband contains no other grail knights he will immediately become the warband leader. These stat increases may take him above his racial maximums up to a maximum of 10 in the respective area.


Note: In retrospect, I think we should keep the Bowmen on the Lady's reward table (in addition to the Ariel table), as I like the idea of the Bowmen being the special laymen in her Lady's service.  Of course, a steed and a sword are probably the WORST things to help a shooting warbnad, but I think it's very fluffy, and plays well with the robin hood theme.
« Last Edit: November 02, 2009, 04:21:59 PM by StyrofoamKing »

Offline Master

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Re: Athel Loren: Rewards
« Reply #1 on: November 02, 2009, 09:27:34 PM »
Ok, bowmen can get rewards of the lady.

Here are a few ideas for the rewards of the great hunter:

I'd like the great hunter to be the opposite of the devourer, if the devourer is like a huge beast, killing only to extent it's physical power, I think the great hunter is more of a spiritual sort of way, killing is not for fun or pleasure, but out of need, both of a more powerful spirituality and things to that effect.
If you've seen lost, I think something along the lines of the thoughts of John Locke would suit it very well.
I think one of the gifts should give hatred towards things with gifts from the devourer, but not sure where to place it as I find it very minor.

2 - A prey too dangerous. Through his rite of hunting in the forest the warrior has stumbled upon something more dangerous than himself, as so often when the hunter becomes the hunted he is devoured, all his things are lost and he is never seen again. (But what is this monster?)
3-6 - Nothing. The warrior has been on a minor hunt, but has gained nothing from it that he reckons should be shared with the rest of his party.
7-8
9 - Slayer of great beasts. This warrior has been destined by the great hunter to knock down great monsters, when rolling to wound a large target any roll of 6 will be a critical (even if it would normally require a 6 to wound this creature), and he may re-roll his result on the appropriate table.
10 - Javelins of fury. These are javelins (IE S: as user, Range 8" No penalties for moving and shooting or long range) However, the warrior may use them no matter whether he would normally be allowed to, he may throw as many of these javelins per turn as he has attacks on his base profile (no doubling for frenzy, no your beardy ***).
11 -
12 - Hunters form: The hunter grows long claws, to match those of a wolf or bear, he may still use weapons in his hands, however if he does not do so he suffers no penalties for being unarmed, will cause criticals on 5-6 and be counted as being armed with two weapons (so +1A). In addition to this, due to immense size of his muscles he receives +1Ws and +1S, however, the warrior has become very feral, he may therefore never use anyone but his own leadership, and is immune to all alone tests. These increasements can't take any stat above 10.
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Offline StyrofoamKing

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Re: Athel Loren: Rewards
« Reply #2 on: November 03, 2009, 04:19:33 AM »
The Hunter: I don't think the 'Great Hunter' is the opposite of the Devourer... I think the opposite is Ariel, the life giver.  To look at it this way:

Arielle is life
the Devourer is death
The Hunter is both in equal portion

7-8 How's this: 
Racial Knowledge:  At the start of each game, roll 1D6: on a 2+, the hero has learned a Combat, Shooting, Strength or Speed skill of your choice, which he retains until the end of the game (and forgets afterward).  On a roll of 1, the hero is too blinded by the civilized world to see clearly, and does not gain a bonus this game.  Each time you successful gain a skill from this ability, you may choose a different skill or the same skill as the last time.

11 - Wild Steed - The rider gains a mount, equal to his might. (the following would have almost equal stats.) The animal has no penalty moving through wooded terrain.
Elves & Humans- a stag
Orcs & Slayers- A Might Wild Boar (Slayers may not ride, but use as a beefy Wardog)
Forest Goblins - a pumped up Giant Spider

Hunter's Form - I agree with all of the rules, but I don't want the model to seem 'mutated'.  Rather, it's more of a magical-aura thing.  "His manners become raw, and in from the corner of your eye, you almost mistake him for a bear or wolf."

Offline Master

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Re: Athel Loren: Rewards
« Reply #3 on: November 03, 2009, 12:51:37 PM »
Oh, that's a good idea.

Perhaps we could choose that the hunter then opposed the lady of the lake? She being civilized and a patron of knights, while the hunter is wild and furious?

I agree with the "hunters form" perhaps we should re-word it to the hunters instinct? Also if he can fight with his "claws" he would seem rather mutated, so I think we need to change this a little.

I like the racial knowledge, it is almost as good as a skill increase for someone that cannot get that skill normally.

Here are ideas for the stats for those mounts:
Stag:
M  WS BS S T W I A LD
10  4   -   3 3  1 5 1 7
Mighty charge: When charging a stag receives +1 (+2?) strength.

Wild Boar:
M  WS BS S T W I A LD
6  4   -   4 4  1 2 2 5
Iron-Hard skin: Wild boars count as being barded, if they are not ridden they have a 5+ armour save.

Giant Spider:
M  WS BS S T W I A LD
7  3   -   5 3  1 3 1 5
Wall crawler: A giant spider may climb up and down walls as with the scale sheer surfaces skill.
Poisonous: If any warrior is immune to poison the spider instead has a strength of 2.
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Offline Master

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Re: Athel Loren: Rewards
« Reply #4 on: November 05, 2009, 02:25:36 PM »
An idea for the devourer:

If he rolls gift number 12 he now gains the ability to take chumps of his opponents, whenever he causes a wound he may roll a d6 on a 4+ he regains a wound he has formely lost through the battle.
And another gift could be the minotaurs bloodgreed ability (on a 10 or something?)
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Offline StyrofoamKing

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Re: Athel Loren: Rewards
« Reply #5 on: November 06, 2009, 05:26:58 AM »
Oh. Well, the way I saw it, the 'Devourer' was the same chart as the Shadowlord.  So, the Beastmen turns into a demi-demonic Possessed.  Definitely strong stuff.  We could change it, but as the saying goes, 'if in ain't broke, don't fix it."

As far as the animals, I disagree on a tiny stat or two (we can fuss over it later. No big.)

As far as 'this path vs. this path', as much as fun as it'd be, I don't see it as all that necessary.  It's an optional rule anyway, and the problem with bonuses against a certain warband type, is it often provides NO bonus against 4/5ths of your opponent, and that 5th opponent is out of luck EVERY SINGLE TIME.  I think we should leave the opposites to the 'Paths' from the Relics campaign.

Offline Master

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Re: Athel Loren: Rewards
« Reply #6 on: November 06, 2009, 06:34:09 PM »
Well, I have no objection against using the shadowlord as one of the paths, it definately saves us some time.

Beasts: Sure they were only a first draft, not sure about the stag really, I5 is kindda high.

What should ariel be? Healing or something similar? She is sort of a god of healing so she should focus there, but how many healing/regenerative powers do we want to dish out?

Perhaps we could retain the hatred between the paths as mere background stories?
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Offline StyrofoamKing

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Re: Athel Loren: Rewards
« Reply #7 on: November 09, 2009, 01:24:56 AM »
Shadowlord:  Glad you like. Anything to save time would be welcomed by me  :P

Beasts: I was more concerned about M10. M9 sounds good to me (the same as an Elven Steed.)

Ariel:  Healing sounds like a great idea, let's definitely throw that in.  How about we use the simple troll regeneration / 4+ ward as one of the Gifts?  Saves the trouble of the 'regains X wounds at the start of the recovery phase' nonsense that can be so easily broken in the wrong hands.

Hatred:  I like. Fluff-based animosity works for me.

Offline Master

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Re: Athel Loren: Rewards
« Reply #8 on: November 17, 2009, 12:08:09 PM »
Ariel: 4+ "special save" sounds good to me.

Shadowlord: Ok we've finished one then.

Hatred: Good.

The stag is a good deal worse than the might bretonnian steed with M9 though, so we need to buff it up in another area?
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<Insert some random quote about duct-taping sheeps to head (thanks Styro) or any other weird stuff>