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Author Topic: is this scenario roughly even?  (Read 2454 times)

Offline calmacil

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is this scenario roughly even?
« on: September 22, 2011, 03:02:49 PM »
Bit short notice, but i've got a game tomorrow and decided to write a scenario. I was wondering if someone would look over a scenario i've written today.

I'd like it to be fairly balanced.

Things in the battle;
- Main Objective
A pick up and move item. I'm using a neutral 3rd party (rogues, cutthroats represented by empire skirmishers) They will be guarding the main objective (a man, i'll use an empire character) The idea is to get the objective and bring him back to your own table edge. I might rule that only infantry can move it, otherwise flyers are too good.
- Secondary objective
 hold the village
- other points of interest
a cave with an item inside, and a stone circle that aids spellcasting


Here's a rough idea of the layout of terrain. We'll be doing a 3,000 point game. The central piece of terrain is based on something i have in my collection, it's rocky terrain with two entrances.



Idea is.... one side will have the advantage of being able to defend the village, making it easier to grab those extra victory points. But his deployment is at a disadvantage, he has to deploy around 500 points (no flyers, characters don't count towards points) on the other side of the river (river is impassable, only crossed by bridge) So there's a chance of being bottlenecked here.

The other side gets no victory points for any of their terrain, they get advantages;
Stone Cricle = closest wizard within 20cm gets +1 to cast spells
Cave = random treasure. Roll 1d6
1. Sword of Cleaving
2. Sword of Destruction
3. Banner of Fortune
4. Banner of Steadfastness
5. Battle Banner
6. Banner of Shielding
Only the unit that recovers the item can keep it, can't pass it on.
I was going to guard the random with a unit of orcs or trolls, but i'm unsure.


For the victory points i'm thinking;
500 points if you manage to move the main objective off your table edge (possibly 200 points if you are in control of the main objective, but it's still on the table)
250 points for holding the town


To determine sides each player rolls a d6, highest has choice.... he can either;
1) chose which side he prefers, deploys his entire army, and gets first turn.
2) force his opponent to deploy his entire army first, but opponent will get to chose sides and go first.

We've used the "deploy entire army and go first" method before, we both like it. (i think it's from warhammer ancients?)It saves time as well. The advantage the second player gets to react to his opponents deployment is nice and simple



What do you think? roughly even? C&C welcome

I'm currently writting the background  :)
« Last Edit: September 22, 2011, 04:41:30 PM by calmacil »

Offline calmacil

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Re: is this scenario roughly even?
« Reply #1 on: September 22, 2011, 04:28:41 PM »
Just written the background.

Couple of things i've tried to incorporate in the background

- I needed a reason that the main objective (the human) couldn't be killed straight away. I decided he had information, and he's unconscious. So this makes the evil army (me) have the same objective as the good army.. "get him back to my table edge"

- I wanted it to feel like part of a much bigger battle.

- I needed the neutral army to attack anyone that approached. So the village starts out as a potential ally, but they turn traitor.






Here's the background for tomorrow's game. Sorry it's a bit long, i got carried away



The Mithril Paladin

The sacred chamber of St. Cuthbert holds many Bretonnian artefacts, the staff of the magi and the shield of Gilles le Breton are rumoured to rest within its’ many vaults. The chamber is hidden beneath the Bretonnian city Bordeleaux, heavily guarded day and night.

 Making it impossible to enter the sacred chamber are a set of mithril doors, warded with glyphs of protection. A small elite group of Bretonnian heroes (known as the Mithril Paladins) are the only people that know the secret words required to open the doors, and bypass the glyphs.

Under the cover of darkness a Dark Elf army has managed to assassinate Brettonnian patrols, and sneak right up to the walls of Bordeleaux. In the middle of the night a brutal attack was launched. Within a day Bordeleaux was defeated and many of it’s townfolk were taken as slaves. The Dark Elves discovered the passageways and followed them until they were blocked by the mithril doors. After torturing many nobles they soon found out about the Mithril Paladins.

Four of the Mithril Paladins were killed in the battle. The fifth was injured, but managed to escape Bordeleaux and ride south. His intention was to pass on his secret words to a Bretonnian Duke. Realising the importance of the last Mithril Paladin, Dark Elf trackers have found his trail and lead an army in pursuit. Three quarters of the Dark Elf army have stayed in Bordeleaux, they know the Bretonnians will send a larger army to redeem Bordeleaux and have given the smaller army 3 days to find and torture the Paladin.

 Losing blood from a cut to his head, the journey has been difficult for Vardek, the last of the Mithril Paladins. Twice he’s passed out on his horse, but he knows he’s being pursued so must press on. Forty miles south of Bordeleaux Vardek comes across a small hamlet called Durwin. Deciding he can travel no further, he’s paid for a messenger to deliver news of his location to nearest Bretonnian Duke.

Desperate for help Vardek then rings a bell in the centre of Durwin to attract the attention of all the villagers. Once gathered he addresses them all. In his speech he explains that he needs to hire mercenary fighters, the reward would be all the gold he’s carrying plus he will pardon any fighters for sins they’ve committed in the past.

Durwin is a hamlet with an ill reputation. Rogues, bandits and cutthroats are banished here, left to fend for themselves outside of Bretonnian law. As soon as Vardek mentions money the crowd attack him and knock him unconscious. Vardek is then stripped of armour, weapons and money. The thieves grappling each other for his possessions.

The next day the villagers decide what to do. They suspect a few knights will come looking for Vardek. Their plan is to take Vardek out to some rocky terrain called Dead Man’s Pass, there they will hold him for ransom. A small group of woodsmen are sent north of Durwin to keep lookout. It’s these men that are captured by Dark Elf scouts. The cruel elves whip and strike at the petty humans, enjoying their cries of agony. The woodsmen soon tell the Dark Elves all they need to know, crying out “Dead Mans Pass!!” just before they succumb to their wounds.

Not far away the newly arrived Bretonnian scouts have also heard Vardeks’ location, and sent a runner back to their Duke. Battle cries erupt and the two opposing scouting forces clash. The two armies appear on the horizon, stretching as far as the eye can see. There will be no diplomacy, no ground will be given, no prisoners will be taken. The carrion crows have gathered, the blood red sky speaks of bad omens. War is imminent.


« Last Edit: September 22, 2011, 04:30:39 PM by calmacil »

Offline Claus

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Re: is this scenario roughly even?
« Reply #2 on: September 26, 2011, 07:36:57 AM »
It´s depending on the armies playing this scenario.

For example CHAOS as defender (defending the village and grabing the hero) and UNDEAD as attacker will not be an even match.

It´s also depending on your army set up choice of units.

If the DEFENDER hast good defending troops (like CHAOS, O&G, Lizzardmen, Daemons, Dwarfs...etc. ) it will become nearly impossible for the attacker to win.....on the other side if the attacker takes as much cavalry as possible to rush in and tries to reach the middle objective as fast as possible and to charge the troos at the village as fast as possible....it could go the other direction.

But no matter of the set up....if you take a river that you can only cross at the bridge....this is really a massive disadvantage for the attacker.....it´s nearly impossible to break through.



If you really want to play this scenario this way with the terrain set up proposed by you then I recommend to give the attacker more points then the defender. I mean the attacker gets 3.000 pts and the defender only 2.500 points or even less.

Regards
Claus

Offline calmacil

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Re: is this scenario roughly even?
« Reply #3 on: September 26, 2011, 09:34:51 PM »
It´s depending on the armies playing this scenario.

For example CHAOS as defender (defending the village and grabing the hero) and UNDEAD as attacker will not be an even match.

It´s also depending on your army set up choice of units.

If the DEFENDER hast good defending troops (like CHAOS, O&G, Lizzardmen, Daemons, Dwarfs...etc. ) it will become nearly impossible for the attacker to win.....on the other side if the attacker takes as much cavalry as possible to rush in and tries to reach the middle objective as fast as possible and to charge the troops at the village as fast as possible....it could go the other direction.

But no matter of the set up....if you take a river that you can only cross at the bridge....this is really a massive disadvantage for the attacker.....it´s nearly impossible to break through.



If you really want to play this scenario this way with the terrain set up proposed by you then I recommend to give the attacker more points then the defender. I mean the attacker gets 3.000 pts and the defender only 2.500 points or even less.

Regards
Claus

Thanks for reply Claus (so happy someone replied)  :D

Not sure which who you mean by attacker and defender? do you mean the side with the village is the defender?


We had a game trying the scenario out. 3,000 points. I had my dark elves on the side of the village, my opponent had bretonnians. His knights swamped the side with the village  ;D couldn't handle 12 units of knights very easily

Yes, i can understand your point about the river. The idea of this was to bottleneck whoever is on that side. They have the village (easier to defend it than attack it) and the river. In our game i had the river side, and unfortunatly it wasn't a good example because it caused me no problems.

Took some pics on my phone.

The terrain before deployment






My plan with the hydra was to leap out from the protection of those rocks, and go for either infantry or flank charge cavalry. I managed to flank a unit of squires, but i was unlucky with the retreat roll. A unit of bretonnian knights cut off all of the hydras head, many trophies were collected that day.  ;)


Those aren't reinforcements near the river, that's my dead pile.  :'(
« Last Edit: September 26, 2011, 09:54:30 PM by calmacil »

Offline Claus

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Re: is this scenario roughly even?
« Reply #4 on: September 27, 2011, 08:28:43 AM »
@Calamacil

All that counts is that you and your opponent had fun playing this scenario.

I got the picture wrong of your initial posting because as it shows up here on the forum I thought the village and the river part will we at the same  side....but based on your pics now I see that one side got the village and the other side got the river ;)

Regards
Claus

Offline David Wasilewski

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Re: is this scenario roughly even?
« Reply #5 on: September 28, 2011, 04:35:37 PM »

Scenarios like these are always really tricky because they need to take into account the forces playing. If one side is cavalry ehavy and the other is not e.g. Brettonians vs Skaven then terrain and the objective becomes paramount. For more 'equal' games e.g. Empire vs Araby then the terrain and objective issue is not as critical.

Looks good!

Where did you get that river from? Or did you make it?

Dave


Offline calmacil

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Re: is this scenario roughly even?
« Reply #6 on: September 28, 2011, 04:55:48 PM »
Cheers  ;D We thought it was roughly even. I ended up winning with my dark elves, both had fun

Where did you get that river from? Or did you make it?
Got it from ebay. It's a resin river, i painted it myself.

However, I did see the same river at a show i went to a few months ago (it's called the Other Partizan at kelham hall)