Ok - the discussion has unfortunately veered off towards costing alternatives on another thread... a worthy topic I'm sure, but one that makes my eyes glaze over.
So here's what I want to know... how would you go about play testing these ideas about monsters? For simplicity's sake, let's take the two big ones (or maybe they're just the last ones, I don't know), in general form:
1. Monsters can enter/attack into woods
2. Some sort of restriction against charging monsters
I'm fairly experienced at playtesting in Epic (usually as Dave's punching bag for Hivefleet Unfairness), but I've never done a WM playtest. So, what are some general guidelines to playtesting WM, and what specific game characteristics would need to be incorporated to pose a good test for these house rules?
Right off the bat, I would assume that a tourney scenario would be the most appropriate, followed in importance by strictly defining the house rule to be tested (e.g. "monsters can enter woods both in the initiative and orders phases," or "terrains X, Y, and Z are no longer impassable to single-based monsters", etc.).
In other words, how would you go about finding out whether or not a rule modification was workable?