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Author Topic: High Elves vs Orcs, regular game  (Read 4172 times)

Offline Geep

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High Elves vs Orcs, regular game
« on: January 29, 2015, 06:58:33 AM »
I had a chance to visit local club, and found an opponent to sucker into a game of Warmaster. This is the first time actual models have hit the field under my command! My opponent was also a newbie, though he had a fair idea of the rules already from playing a Warmaster-like game (I think it was Blitzkrieg Commander, or something similar?). I did my best to point out potential differences before they happened, and the game ran pretty smoothly.

Forces and deployment were as follows:

Orcs, furthest to nearest
Orc Warriors (OW)
Night Goblins (NG)
Boar Boys (BB)
Orc Shaman (hidden behind the Boar Boys) (OS)
Giant (G)
Goblin Shaman (GS)
Orc Warriors (OW)
Orc Warriors (OW)
Night Goblins (NG)
Orc General (OG)
Wolf Riders (WR)
Orc Hero (OH)
Boar Boys (BB)
Wolf Riders (WR)

High Elves, furthest to nearest
Bolt Throwers (BT)
Mage (M)
Archers (A)
Spearmen (S)
Archers (A)
Spearmen (S)
Eagles (E)
General (G)
Silver Helms (SH)
Ellyrian Reavers (ER)
Ellyrian Reavers (ER)

I completely forgot about magic items, so points were Orcs: 980, High Elves: 985. Both armies had a break point reached at 5 units lost.



I had intended for the Archers and Spearmen to anchor their flank in the woods, while the cavalry were deployed there as a diversion (we used alternating deployment) and would swing behind the infantry and take the elven left flank, surprising the weak units there.

I'll be doing this report as multiple posts again.

Offline Geep

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Re: High Elves vs Orcs, regular game
« Reply #1 on: January 29, 2015, 07:06:10 AM »
Orcs won the first turn and, much to my surprise, were incredibly successful with orders. The shaman took control of the Orc right flank (from the Orcs view- Point A), advancing all units within range. The Orc Hero on the left flank (Point B) was equally successful, advancing all of the cavalry. By contrast, the Orc General failed to advance his brigade (C), so it and the Giant stayed still.

The High Elves, in return, were rather dismal. The Mage managed to move the Bolt Throwers forward once, but then failed to attract the Eagle's attention (Point D). The General managed to move the large brigade into the woods, but here I made a mistake- I should have stayed just shy of the woods, to not get the command penalty. Rather than try ordering them at a -3, the General tried to order the cavalry, and was ignored.


Offline Geep

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Re: High Elves vs Orcs, regular game
« Reply #2 on: January 29, 2015, 07:17:12 AM »
Orc Turn 2 was equally impressive with commands. The Orc Shaman again moved the infantry forward, though failed with the cavalry (A). The Orc Hero moved the Wolf Riders forward, before focussing on the Boar Boys- moving them twice and into a very threatening position (I made sure my opponent knew the Initiative rules, and he chose to remain where he was) (B). The Orc General had some success, moving his brigade forward, but only once. The Giant again had no one left to order it (C)



High Elf Turn 2 saw the mage move the Bolt Throwers forward twice, and shift the Eagles, then fail on the infantry block (A). I should have been more aggressive in my Eagle placement, but mainly intended for them to slow the Orc movement. The Silver Helms had been out of initiative range of the Boar Boys, so the General ordered them to charge, which they did- only to be beaten down in the subsequent close combat without a single loss to the Boar Boys. The Boar Boys chose not to advance, since the Orc turn was next anyway. The General failed to move anything else (B).
In the shooting phase the Bolt Throwers and Archers were exceptional, wiping out two stands of Orc Warriors and routing the remaining stand with the drive back.

« Last Edit: January 29, 2015, 07:19:12 AM by Geep »

Offline Geep

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Re: High Elves vs Orcs, regular game
« Reply #3 on: January 29, 2015, 07:41:35 AM »
In Orc Turn 3 the Shaman moved the Night Goblins into the forest, stealing what was supposed to be my anchor. The Boar Boys also moved forward, but had little to do (the Archers and Spearmen are not actually exposed, the fixed trees just forced placement like that) (A).
The Boar Boys charged the Ellyrian Reavers on initiative, and we found them to be mostly in the front. The resulting combat was again unusual, as stand and shoot killed a stand on the way in, and the Reavers finished the Boar Boys off in combat soon after. Only 1 stand was lost! (B).
The Wolf Riders were moved up by the Hero (C), but not far enough to help out the Boar Boys.
The Orc General decided to split his brigade, in order to avoid the leadership penalty of the Eagles (D).
The Giant had been out of initiative range of the Eagles, but two quick orders saw him smashing into them anyway (E). Amazingly, despite 10 attacks he failed to kill a single Eagle*.
Shooting from the Night Goblins failed to make an impact on the elves in the forest.
I should also point out- I had been encouraging my opponent to use the 'Geroff!' spell, but the dice hadn't been kind to him.

*Another rules annoyance happened here. I was 90% sure that non-flyers couldn't pursue flyers, but where was the rule? Not in the pursuit summary. Not in the Flyer rules. I eventually found it as the 5th point in a small and well hidden box. Needing to find this rule for my opponent was a real pain that slowed the game down.



High Elf Turn 3
The General was able to order the Ellyrian Reaver units to charge the Wolf Riders, expecting easy kills. To further help out, the mage moved into the area and cast 'Light of Battle', giving a nice boost to all of the Reavers (A). Despite that, the unit of 2 Reavers bounced, taking only a single Wolf Rider stand (combat was a draw), and the unit of 3 Reavers was reduced to only 1 stand. This combat went back and forth a lot of times- despite the initial charge, the Goblins won at first, pursued, lost, and so on. Both sides ended up pursuing when they probably shouldn't have, since neither of us wanted to let the opponent live after so much frustration!
The Archers charged the Night Goblins on initiative, and the Mage moved a Spearmen unit in as support (B). The other Spearmen unit would not move. Despite a defended status, the Night Goblins died to the loss of a single stand of High Elf Archers (furthest left unit).
The Eagles charged the Giant (C), managing to cause 4 hits and make him wounded (despite Terror), for the loss of an Eagle stand. Eagles lost the combat, so couldn't follow up on their gains.

« Last Edit: January 29, 2015, 07:56:42 AM by Geep »

Offline Geep

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Re: High Elves vs Orcs, regular game
« Reply #4 on: January 29, 2015, 07:54:27 AM »
Orc Turn 4
The Orc Hero helped move the Boar Boys around the forest, but failed to get them stuck into the Spearmen's flank (they're positioned as they are so that, by initiative next turn, they can hit that Spearmen/Archer flank) (A).
The Wolf Riders charged by initiative, finishing off a Reaver Unit (B).
An Orc Warrior unit was ordered by the General, managing to move in and finish off the second Reaver unit (C).
Other than that, the General did some re-shuffling, pulling his brigade back together (D).
The Giant charged the Eagles again (E), killing a further stand.



High Elf Turn 4
The Eagle attempted to home back (A) and rolled extremely poorly, so I expected the Giant to clobber it next turn.
The mage issued orders to the Bolt Throwers, getting them into range of the Boar Boys (B). The subsequent shooting of the Bolt Throwers and Mage was, again, exceptional, killing a stand, driving them back and, critically, making them confused (C).
The General failed to get any kind of order through to the Elves in the trees (D). Too much hugging going on, I suspect.
A lone archer stand was able to shoot the Orc Warriors (E), managing to push them back 2cm- just enough to get them out of initiative range!


Offline Geep

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Re: High Elves vs Orcs, regular game
« Reply #5 on: January 29, 2015, 08:28:21 AM »
Orc Turn 5
Things were pretty desperate here, for both sides. Orcs were one unit off breaking, the High Elves two, but the Orcs had much better organisation (for shame, High Elves).
The Orc Hero dragged the Wolf Riders towards the fight, but the forest remained a pain and prevented easy charges (A).
The Night Goblins were within initiative range of the Archers, but elected not to charge (sensibly, in my opinion). The Orcs were barely out of initiative range, and ignored the General's order to get into the fight (B).
The Giant charged the Eagle again, as expected (C). Unexpectly, the Eagle, with it's mighty one attack (Terror) won the combat! It did not pursue.
Point D has decided not to exist.
The Orc Shaman moved to get a nice line for 'Gotcha!' on the large elven infantry group. The spell was cast, but luck was not with him, only inflicting 1 hit on both archer units and nothing on the Spearmen (E).
The Goblin Shaman was going to cast Gotcha! from the other direction, but I informed my opponent that a unit could only be affected by the same power once per turn, and allowed him to use his roll for another spell (he had rolled a 6) (F). Unsurprisingly, he Foot of Gorked the smaller Archer unit, but again his rolling was poor, inflicting only 2 hits. A stand was lost, but the Archers lived!
Drive back was complicated here- the large Archer unit had only been hit by the Orc shaman, so its direction was simple. The other Archer unit was hit from two directions, but only one caused driveback. Nevertheless, I figured drive back should be away from the closest model (the Goblin Shaman), as drive back is normally away from the closest shooter even if that shooter caused no hits. This led to both elf Archer units colliding and becoming thoroughly confused.



High Elf Turn 5
The lone Eagle continued to home back to the Mage (A). In hindsight I should have sent it off to land on the Goblin Shaman, but was distracted by other plans.
The Mage ordered the Bolt Throwers to advance into range of the Orc Boar Boys again (B).
The General ordered one unit of Spearmen (those not in the woods) to move towards the Giant, and then, critically, managed a second order to charge! (C)
Finally, in case all else failed, he finally managed to get an order through to the Spearmen in the Woods, organising them into a snaking, defensive line to protect the side and rear of the Archers.
In the combat phase, the Spearman unit managed to beat the Giant by 3 (thanks to support), before following it up, surrounding it, and finally killing it (D)! The Orcs were broken!
In the shooting phase (yes, I'm reporting in a strange order) the Bolt Throwers and Mage again proved an awesome team, killing another Boar Boy stand and driving them off the board (suddenly my opponent was failing every save). We rolled to see what would happen to this unit, and the roll was a 1- it had fled!



Counting VPs, it was a very close game. The Elves only lost 3 units out of 9 (worth 310pts!) but had come very close to losing more (420 VP total). The Orcs lost 6 units out of 10 (520pts), but what remained was solid. Only 100VP difference!
The Orcs had performed very well, and if it wasn't for the forest I'm sure my Elves would have been quickly rolled over by the cavalry.

I was very happy with the game, and I think my opponent was as well. There were many odd twists and turns and it could easily have gone either way.

I really want to play more now, but no one here has models are have played before, so I need to supply everything and teach the game. I also have no more High Elves with me, so to play a 2000pt game per side I need to paint up 3000pts worth! (2000pts of an army I do have with me, +1000pts more of Orcs and Goblins).
Expect more small game reports, or Vassal game reports, I guess!

Offline Stuart Bleything

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Re: High Elves vs Orcs, regular game
« Reply #6 on: January 29, 2015, 10:21:55 AM »
Very nice report . Enjoyed explanations and pictures .

many thanks

stuart

Offline jchaos79

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Re: High Elves vs Orcs, regular game
« Reply #7 on: January 29, 2015, 08:45:47 PM »
woow that report rocks!

The paint of the eagles are awesome.

Offline jchaos79

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Re: High Elves vs Orcs, regular game
« Reply #8 on: February 01, 2015, 10:57:21 PM »
I read your report with calm in the silent of the night. Very very fun, thanks for sharing. I had to say I am glad to see you found an opponent and played with your well done armies!

hope to read more reports in the future!

Offline Stormwind

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Re: High Elves vs Orcs, regular game
« Reply #9 on: February 01, 2015, 11:04:23 PM »
A great report, thank you!
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline Geep

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Re: High Elves vs Orcs, regular game
« Reply #10 on: February 02, 2015, 04:39:50 AM »
Thanks all :)

Unfortunately I don't think Warmaster will see much play here (interest is mild at best), though I hope for a few more irregular games.
I've found a keen Epic opponent, so will probably be working more with that game for a while. I'm not sure if I'll do Epic battlereports- they're tricky with alternating activations.

I'm slightly disappointed my Vassal report got no attention- do people not like the look of that? Does anyone want to see more reports from Vassal games, or should I not bother? (I'll probably have to rely on it far more than my actual models, unfortunately)