After seeing those NICE new miniatures for an upcoming Blood Bowl (THANK YOU!), I got really excited and decided to bring my 10 years-old son into the magnificent world of Blood Bowl (that's around the age I got in anyway). I went back to my drawer I picked up my Blood Bowl 3rd edition box, and we played a game. After all...tt's got so much to draw on: the ubiquitous sports theme, the humor, the tension... few other games tried but none comes close to Blood Bowl's raw charm. I knew he'd love it.
His verdict? "It's fun dad, but it's too complicated, and it took SOOOOO long... why do you love this game so much?".
I reeled from the blow, but in retrospect I understand him completely. With full knowledge of the kind of debate this typically generates, there are a few things I feel I must humbly lay on the table, or forever hold my peace.
Blood Bowl needs to be simpler.This is the big one. Over the years, Blood bowl gradually got more esoteric and less accessible. Using a pro re-roll requires another roll first, and you can team re-roll a Pro re-roll but not the roll pro re-rolled (say that ten times for fun). You get an arbitrary +1 to all Agility rolls except Interception (where it's -2) and Passing (where you do get the +1 but for only a Quick pass).
It's quirky. It's not consistent. It's hard to learn. It's hard to teach.
There are a lot of ways this could be achieved, big and small, and some of which would not even touch the "core game" that much. Standardizing all game tables (injury, advancement, kick-off, etc.) so they use a single standard d8, 2d6 or d12. Rewriting the Agility tables so they make more sense and are more intuitive. Reworking or removing some skills that add more to the complexity than to the game itself (Piling On? Pro? They're not on ANY team's starting roster for Mork's sake!). Getting rid of the Desperate Measures deck and some of the more esoteric Inducements.
Blood Bowl needs to be shorterIf "Simpler"'s the big one, this one's the tougher one. A Blood Bowl games take 2 hours. Between veterans. On a good day. Without breaks. Not with my friend Manu. Not against Dwarves. With newcomers, it's often closer to 3 hours, and we lose quite a few on their very first game. Games today are tighter, more streamlined than those designed in the '80s. There needs to be a way to fit more Blood Bowl in a game night's time.
Maybe it's including an official BB7 variant in the box (with the field printed on the reverse of the main one?). Maybe it's introducing "Action tokens" that limit the number of players you can play each turn instead of playing all of them. Maybe it's finding a clever way to speed up team setup before a kick-off. Maybe it's simply removing/changing the kick-off table results that take forever to resolve (Perfect Defence, Pitch Invasion anyone?)
Nobody's saying Blood bowl should be a 20 minutes "filler" game, but making it so it reliably takes AT THE VERY MOST 2 hours (preferably a bit less) from setup to tear down is a sound,
sound proposition. After all, something happened in 1994 called the "Turnover rule" that sped things up a lot, and I don't think anyone's looking back.
Blood Bowl can be awesomerHeresy. It's already so awesome, right? Yes, yes it is (else I wouldn't be posting a rambling post on a semi-obscure forum on the unreleased new edition of a game, now would I?). But... why not? Why resist the urge to reinforce it's atmosphere and humor?
This is where Specialist Games can knock themselves out with some fresh ideas of their fancy. This could mean new teams (maybe), new (simple, elegant) skills, new player types (I saw somewhere a writeup for a lovely Halfling catcher), what not. Everybody loves when a Trolls eat a goblin (even though it takes at least three dice rolls just to get to that part, and a lot more after that for the actual goblin throw), maybe now they get peckish enough for a lineorc or an opponent once in a while? A few new coaching staff including the waterboy? Some snazzy player trading mechanic between teams?
Let's not get carried away with this one, but sometimes a fresh coat of paint helps make things more alive.
A heartfelt pleaThis would by no means be a small undertaking. Disturbing any delicate BB mechanic will upset the finely tuned balance built over 30 years of intense gameplay. But even small, simple improvements could have tremendous effects on the game's accessibility. Plus, the community will get a brand new opportunity to bicker over balance! (and brand new members of the community to do it!)

I'm relatively convinced we're NOT going to get a new edition of Blood Bowl any time soon after this one, and this means NOW is the time to seize the opportunity. It'll take some courage (I see the pitchforks from here), but is it too big of a price to pay for another 30 years of longevity for this gem of a game, and for the joy of playing with my sons for years to come?
Cheers, regards, respect.