June 01, 2025, 07:27:48 PM

Author Topic: [WM] Advancing into new enemy  (Read 3268 times)

Offline pw

  • Full Member
  • *
  • Posts: 447
[WM] Advancing into new enemy
« on: November 26, 2009, 03:29:45 PM »
Hi All, a quick rules question that came up last night.  When a unit wins a combat in the first round and advances into fresh enemy how do the carried over hits work. An example should make my question clearer:

A unit of Knights takes four hits in its first combat. One base dies, one has a hit recorded on it. The Dwarf enemy lose the combat and retreat into another dwarf unit who refuse to make way. The retreating dwarf unit is destroyed.

The knights then advance into the second unit. There seem to be two options as to what to do with the hits they've already taken (obviously one of these is incorrect):

1) They fight the combat as normal but have a wound already so it will only take two hits to kill the first stand that dies. When working out the combat result the Knights begin with four hits against them before any dice are rolled by the new dwarf combatants. (This option is the one we played, obviously it makes advancing into new enemy pretty risky).

2) They fight the combat as normal but have a wound already so it will only take two hits to kill the first stand that dies. Hits scored in the previous combat don't count towards the combat result.

The ambiguity stems from the rules stating that hits are carried over into the next round. I'm unsure if this means as wounds or as 'combat resolution', or both.

Anyone got the answer (of course you have!)?

Offline Lex

  • Global Moderator
  • Full Member
  • ***
  • Posts: 1451
  • I wonder...
    • Loc: Bergen op Zoom, Netherlands
    • Warmuster . BitzBox
Re: [WM] Advancing into new enemy
« Reply #1 on: November 26, 2009, 06:35:08 PM »

The ambiguity stems from the rules stating that hits are carried over into the next round. I'm unsure if this means as wounds or as 'combat resolution', or both.

Anyone got the answer (of course you have!)?

You fail to recognise that the "previous" round was ended with the demise of the dwarfs  (iow. all results WHERE used to determine CR, and AFTER determining CR only carry-over hits (in your case the one-hit), ride along as pips into the next round of combat, which is the round fought after the Advance.

This would make is a distinct possibility of loosing an already wounded stand to S&S fire......

Offline pw

  • Full Member
  • *
  • Posts: 447
Re: [WM] Advancing into new enemy
« Reply #2 on: November 26, 2009, 07:37:05 PM »
Thanks. That's the interpretation that I put forward but I was overruled by the dwarf player (it wasn't in his interest to see it the other way and I hadn't the energy or inclination to argue). Just to clarify things further. Would the wound suffered in the previous round count towards the combat result? I'm guessing not.

Offline Lex

  • Global Moderator
  • Full Member
  • ***
  • Posts: 1451
  • I wonder...
    • Loc: Bergen op Zoom, Netherlands
    • Warmuster . BitzBox
Re: [WM] Advancing into new enemy
« Reply #3 on: November 26, 2009, 10:01:24 PM »
Thanks. That's the interpretation that I put forward but I was overruled by the dwarf player (it wasn't in his interest to see it the other way and I hadn't the energy or inclination to argue). Just to clarify things further. Would the wound suffered in the previous round count towards the combat result? I'm guessing not.


Indeed not, you could actualy only maximaly inflict 5 more wounds !!

Sometimes people tend to ignore the fact that overkill is LOST in CR calculation !!