Helblaster
issue: it's tactical use is very limited - mostly to defensive role - which is fine. Hower when rarely comes to
situation you can use all 8 attacks, any 1s will decreases the effect. E. g. 8 attacks on 4+ are 4 hits in
average (not bad). However there is probability of rolling 1 or even 2 1s, which cuts it down to 3 -2
succesfull hits....(that is bad regarding its limited use other than defence).
solution: 1 or 2 1s rolled don't do anything special.