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Author Topic: Funerary Swarm  (Read 3923 times)

Offline jchaos79

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Funerary Swarm
« on: October 21, 2009, 10:05:01 PM »
Looking the armybook of Funerary kings, we see the funerary swarn unit. So we made it for warmaster

I post what we use to recieve some feedback,

Troop   Type   Atrack   Impacts   Arnour   Size   Ptos   Min/Max
Funerary
Swarm    Inf     2           3            -           2        30          -/2

Special:
- They are not driven back by shoot
- Can not support or be supported by other units
- Can not have magic items
- A character can not join this unit
- They combat in all direction. It has not front, rear or side.
- They move 20cm, no matter if they are regular o irregular formation
- Special Rule: They came from the sand!!!:
When undead player deply his army he assign a marker for each funerary swarm unit he have. The marker could be positioned in the whole table, but not on some terrain scenic. So it have to be positioned in “open” and leave there unitl the swarm emerge. Of course both player sees where the marker are. They roll in the following chart for every funerary swarm unit at the beginning of the turn to know when the unit can emerge from the sand. If a unit emerge deploy immediately in one marker chosen by undead player. To deploy the swarm throw a dispersion dice (1D10) in the following manner. 1-8 the direction in clock direction, 9-10 they emerge in the marker. Knowing the direction throw 2D6 cm from the marker chosen. If it is a terrain obstacle, deploy as nearer as possible, if there are enemy unit there, deploy it engaging a combat.

o   Turn 1: -
o   Turn 2: 4+ to emerge
o   Turn 3: 3+ to emerge
o   Turn 4: 2+ to emerger
o   Turn 5: emerge automatically
Dispersión: Throw direction (1d10; 9,10 in the marker) and dispersión (2D6cm)

They unit has only two stand to be weak enough, but disturb enemies… they are insects, and could be rather difficult to eliminate a Warmaster unit force, but could help to undead skeleton.
 
To see the figures we use
http://www.sg.tacticalwargames.net/forum/index.php?topic=805.105
« Last Edit: October 21, 2009, 10:18:14 PM by jchaos79 »

Offline spiritusXmachina

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Re: Funerary Swarm
« Reply #1 on: October 22, 2009, 09:16:46 AM »
After just having a quick glance two things.

  • The "Funerary Kings" are normally known as "Tomb Kings".
  • The Swarms should be Monsters instead of Infantry maybe?
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Offline jchaos79

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Re: Tomb Swarm
« Reply #2 on: October 22, 2009, 09:48:03 AM »
After just having a quick glance two things.

  • The "Funerary Kings" are normally known as "Tomb Kings".
  • The Swarms should be Monsters instead of Infantry maybe?
Thanks for comment SpirituXmachine

First thing: Yep absolutly right   :-[ That was a quick bad translation direct from the spanish, sorry. (I am painting a whole army and I dont even know how to name it properly  ::)

Second thing: We considered it, but as monster they will gain +1 in open and we see it to powerful, then we turn to deamon armylist and see that nurglins are infantry type. In fact the stats are very similar to nurglins, but we reduce a stand because they were insects not a plague of deamons. So we think they should not occupay the same "surface" as a regiment and also this weak the unit to bother the enemy.

In my opinion this unit is more psycollogycal than a real threat for your enemy. Because if you deploy it behind they lines, where you estimate the battle will be harder or near his artillery, the enemy player feels threten and try to avoid some terrain, or protect the artillery or move them. In our test they get killed very quickly but just give tension to the game.   

Offline Lex

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Re: Funerary Swarm
« Reply #3 on: October 22, 2009, 10:11:53 AM »
Actualy, without even creating an entirly new troop-type, these are obviously a GREAT way to represent "raised death" !!

Offline spiritusXmachina

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Re: Funerary Swarm
« Reply #4 on: October 22, 2009, 10:33:30 AM »
Just wanted to help. I know how tough those nouns can be if you don't have the english rulebook.

The Scarabs are great.

Greetings,
Gerald
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Offline CT Yankee

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Re: Funerary Swarm
« Reply #5 on: October 22, 2009, 10:48:01 AM »
Actualy, without even creating an entirly new troop-type, these are obviously a GREAT way to represent "raised death" !!

This is a great idea!  Scarabs coming up out of the sand instead of corpses.  Gotta find some of these!

and, of course,.........

.....It's a long way to Funerary......... ;D
JJB

Offline lilith

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Re: Funerary Swarm
« Reply #6 on: October 22, 2009, 11:26:51 AM »
i really like this scarab rules but to determinate the direction why don't you use simply a GW scatter dice?

Offline jchaos79

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Re: Funerary Swarm
« Reply #7 on: October 22, 2009, 11:37:01 AM »
i really like this scarab rules but to determinate the direction why don't you use simply a GW scatter dice?

Because i do not have one  ;D. I have never play warhammer fantasy. In 40k there exist the dice but I do not recall how is that dice, but if it is the same idea, (8 or 6 direction of dispersion + the chance of being stationary) then could be great.

Even if it is different (the probability) the dispersion dice but simulate the same thing then it will be great use it.

Offline jchaos79

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Re: Funerary Swarm
« Reply #8 on: October 22, 2009, 12:36:14 PM »
As I see interest for the models I should tell you that the metal base is an square and little big to fit in a warmaster base.



The first idea (and I still reconsidering it), was to not base them, so being a unit of 2 stands when charge (as in the pic) will attack only two enemy stands (center to center of the nearer enemy stand). Also do not have rear or sides and the base is an square (makes sense for me), this make the unit a little "harder attack". But then I think that different base for infantry will be a major change, and I am not to fan of major changes, so I base them as regular frontal for warmaster and add the depth becasue the figure needs it. Then when charging combat with 3 enemy stands (the third corner to corner) and will make it less effective.



In terms of simulation being less effective does not bother me, because scarabs swarn then will have chance of beating a reduce/injured unit of two stands. So the insects goes to the wounded, and does make an realistic strategy of using this swarn unit rather than charge frontally to those fresh enemy unit.

PS: The dudes of the "Tale" ignore the up pic, I was reserving that unit for the very busy weeks that came to me in my work ;)

Swarm advancing
« Last Edit: October 22, 2009, 12:44:52 PM by jchaos79 »