0.9
Giving the Army a lift.
The Snaga and Orcs are still not quite there, so in an attempt to improve their battlefield performance I am removing the following;
Snaga cannot use initiative to charge enemy frontally – though they can use initiative to charge enemy flanks or rears or to evade as usual. When Snaga charge they receive no bonus attack modifier for doing so.
Orcs cannot use initiative to charge enemy frontally – though they can use initiative to charge enemy flanks or rears or to evade as usual.
As the army General you know the weaknesses of attack 2 troops and they very rarely win frontally so it is better to flank charge. Having the above rule was too hash, so now they can use initiative to charge but because of the attack 2 you know they will fight poorly.
Wargs and co.
Wargs and co -/8 was -/6.
Typically my enemies have been fielding 400-500 points /1000 of mounted units against me, so the army needs its maximum adjusting as only 300-ish points /1000 could be taken so increased the maximums to allow 400-ish /1000.
Victory Points
To recognise the fact that most Warmaster games are played with Victory Points I am removing this suggestion
Victory Points unless wholly objective based should not be used for this selector as the armies doctrine is to use about 200 points /1000 for wearing down the enemy by attrition and so are deliberately lost.
And replacing it with;
The enemy does not gain Victory Points for a destroyed unit or stands of Snaga.
The enemy does not gain Victory Points for a destroyed unit or stands of Orcs.
At first sight this does seem unfair, but it fits the doctrine of the army as Snaga and Orc losses are irrelevant. From the beginning I have been counting the Snaga and Orc losses as 0 Victory Points and the army is yet to win a game. So if they had been counted the losses would be by an even greater margin.
Clarified the use of Wargs in Woods and on Steep hills.
7. Wargs, Can move 20cm into, in and out of woods and steep hills and suffers -1 to attack whilst in this terrain. Wargs can be pursued by infantry whilst in woods or on steep hills. Wargs do not suffer the dense terrain -1 Command Penalty whilst in woods or on steep hills. If the unit charges against an enemy in the open it receives an additional +1 Attack modifier in the same way as chariots and monsters. Wargs cannot have magic items.