Well, I guess that this event is finally one significant enough to join this board for. Here are
some things that I have been wondering about. Well, it turned out that some became quite a lot of things, and as far as I know, none of them have a real answer so far (although that might also be because nobody really cares about most of these things.) Hopefully you will find something useful within this list.Boarding Torpedoes1) Must boarding torpedoes still roll to Hit as normal, or will they immediately make Hit & Run attacks. The text under Boarding Torpedoes mentioned no attack roll, but it seems a lot of people are still in favour of doing so.
2) Are they still removed if they collide with a normal Torpedo Marker? What about another set of Boarding Torpedoes?
Boarding1) Is the Turret value of the Defender part of its Boarding Value or merely a static 'bonus'? This becomes important when a vessel has a rule which doubles its Boarding Value, begging the question if the Turret value is doubled as well.
Tyranids1) As mentioned on Port Maw, is the normal value for AAF orders still +4d6?
2) Synaptic Control states that every Hive Ship may attempt to override Instinctive Behaviour separately. Can one Hive Ship attempt to control a Cruiser or Escort Squadron another Hive Ship failed to control, effectively meaning a Tyranid Fleet has a number of re-rolls equal to its amount of Hive Ships minus one each turn?
3) Can Hive Ships attempt to control other Hive Ships? (I suppose there is nothing in the rules preventing them from doing so, but it just seems a bit odd.)
4) Blast Markers when Boarding. Could the FAQ entry be reworded somewhat to match the intent? If the Tyranids gain the +1 bonus whilst the other side gains not, it is the other side that ignores the Blast Marker, not the Tyranids.
5) Do Feeder Tentacles and/or Massive Claws function if an enemy vessel collides with the Tyranid one instead of the other way around?
6) The same for Spore Clouds. Is a Blast Marker placed/point of damage inflicted when an enemy moves over a Tyranid vessel?
7) What are the different sizes used when determining if a ship grabbed or grabbing with Massive Claws can still move? Are they the same as the four categories for boarding or something else?

Is the Ordnance Limit for Tyranids doubled or waved entirely? The 2007 FAQ lists both versions which has sparked some serious debates.
9) Is a Hive Ship's Torpedo option supposed to be Strength 6? This is more than double the cost of the Strength 4 Salvo available to the Cruisers.
10) In the Vanguard Fleet, what happens if a squadron fails its Leadership Test? Are the others prohibited from attempting to override Instinctive Behaviour as with normal fleets?
11) The Hive Fleet states that you
'may include between 6 and 12 escort class ships for each hive ship.' Does this mean that not including Escorts is also an option, or is including at least six escorts per Hive Ship mandatory?
12) Could you give a statement saying that the Evolutions of the Hive Mind can or cannot be used outside of campaigns? Without them, most of the fleet is pitifully weak, but with them, you risk having the 14 Hit, 6 Spore Hive Ships as a common sight...
13) Are the two dice from Accelerated Healing added before or after the halving of the dice for having a Blast Marker in contact with a vessel?
14) Mega-Spore Mines state they are not intended for Escorts, but it appears that only Hive Ships will be capable of actually using them. Is this supposed to be the case, or should Cruisers also be capable of acquiring them somehow? (I'm mainly asking this as 'normal' Orbital Mines specifically prohibit their usage on Battleships, so limiting Mega Spore Mines to battleships seems odd.)
15) Does a vessel with Mega-Spore Mines lose the ability to launch normal ordnance in turns it does not use the Mines? The description seems to imply this.
16) In a Cruiser Clash, are the Tyranid Cruisers prohibited from doing anything other than following Instinctive Behaviour as they do not have a Hive Ship to guide them?