Crippled Daemonship and Haunting (Repair): A Daemonship is crippled. It drops into the warp and returns un-crippled. Do you score victory points as Crippled or Disengaged at the end of the game?
Daemonship and Warp Translation: It's stated that "In the End phase of any Chaos turn, after the first, they may enter play from the warp..." and then it says under Spectral Daemonships "It is not entirely present in real space... At the end of any subsequent Chaos End pahse it may complete the translation to real space."
Correct me if I'm reading this wrong, but this means that any Daemonship that starts the game off the table can not be placed on the table until the end of Chaos turn 2 and won't materialize until the end of Chaos turn 3, which means it won't be able to move or shot until the beginning of Chaos turn 4 at the soonest!?

If that is correct, now imagine using Haunting to disengage and come back repaired. The game would have been done 3 hours ago! (
I'm not petitioning for a rules change, but with rules like that the upgrade should be FREE!

Or, at least modified so materializing can take place at the start of a turn without option to go on SO...maybe. Also, change it so you can place the ship at the end of your first turn.)
Daemonship and Moving: Ray, why was it ruled in the last FAQ that they can't move? I get the other rulings about shooting etc., but being able to simply move gives them an actual purpose as a LD disruptor. That might just make it worth taking for a unique strategy. As it stands it seems quite pointless to invest 20+ points.
Russ