Hey, everyone who is still on this board!
Boy, no new threads for a good 6 month... I hope someone is still alive in here :-D
A couple of my friends and I have recently started a new Necromunda Campaign here in Düsseldorf, Germany (coincidentally, the hometown of GW Germany ^^). We were able to aquire an ancient Necromunda Box in perfect condition, unearth my buildings and minis alike and have already mustered the Gangs!
And while the Specialist Games Rules Update is certainly great work (thanks for support guys, we appreciate it!), we'll probably stick to the basic rule-set, for tradition's sake and old Orlock miniatures.
Still, we're currently deciding on which new rules should be incorporated, and discuss the usefulness of a number of houserules and special scenarios we've found online.
This is pretty much the first question!
Do you have any recommendations, which new rules are worth a look? Anything you can recommend?
In general, "bringing the Gangs together" proved to be a hasslefree task, but we have a Scavvy player in our group, who's a bit worried about the number of miniatures in a gang, and the required number of "Scavvies" in general. And here's question #2:
The rules say:
"Recruitment. Unsurprisingly enough, Scavvies always make up the bulk of a Scawy gang. To represent this, at least half of the models in the gang must be Scavvies (not mutants)."
His Gang currently consits of:
1 x Scavvy Boss
2 x Scaly
4 x Scavvy (without mutations)
5 x Scavvy Mutant (with 5 different mutations)
___
12 - charakters in total
Is this a legit gang set-up, or does he need to a) reduce the number of Mutants, or, contraiwise, b) raise the number of regular Scavvies OR push them out into the toxic waste, because Scavvy Gangs suck big-time anyways, and he'll never win a single game.
That's all for now; as soon as we're ready, I'll post some pics of our Gangs, alright?